Sacred 2:Conviction

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Conviction.png Conviction_small.png This Combat Art is a (Buff)

It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. Any who stand against the Paladin and her allies will understand the meaning of folly.

Aspect

Devoutoffense.png - Devout Offense

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Singe - Increases enemy sensitivity to fire damage (10% + 1% per level).
  • Chill - Increases enemy sensitivity to ice damage (10% + 1% per level).

MODicons_10.gif Silver
  • Zap - Increases enemy sensitivity to magic damage (10% + 1% per level).
  • Weaken - Reduces enemy attributes by 15.3% + 0.7% per level.

MODicons_08.gif Gold
  • Nullify - Grants the Paladin the power to dispel enemy buffs when she lands a hit.
  • Assurance - Lowers enemy resistances even further (30 + 10 per level).
Conviction


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty.

Usage Strategies

  • Pairs well with Vengeance, which adds elemental damage to every attack.
  • This buff reduces enemy resistance by two methods that work together:
    • First, it lowers enemy armor values by a flat amount. This property can't lower enemy armor below the value of "0", and it will only affect existing enemy armor values. Assurance mod will increase this property. At high levels you can basically strip enemies of all their armor.
    • Second, it increases enemy overall damage sensitivity by a percent. This works like reverse Damage Mitigation. It affects both enemies with high resistances and those without any at all. Singe, Chill, and Zap mods do the same thing but for specific elements.
  • Nullify mod requires the Paladin to land a hit before the enemy buff is dispelled. It will not work on enemies just from being in the area of effect.

Pros and Cons

Pros

  • Essentially boosts the damage of every attack and spell the Paladin has
  • Can pierce enemy immunities
  • Can strip enemies of their buffs

Cons

  • Causes no damage of its own
  • Doesn't really gain much power from any skills or attributes

Gallery