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Create the page "Damage Lore" on this wiki! See also the search results found.
- ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage4 KB (657 words) - 15:16, 12 March 2015
- Fire Damage +XX% * MINIMUM SWORD LORE 10366 bytes (55 words) - 18:26, 18 October 2013
- ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Hammers=== |[[Sacred 2:Damage of enraged players|Damage of enraged players]]4 KB (492 words) - 17:16, 14 December 2014
- ...mbat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for C2 KB (255 words) - 11:49, 12 May 2014
- This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-51 [[Sacred 2:Physical|Physical]]6 KB (866 words) - 19:41, 4 January 2020
- This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 30-36 [[Sacred 2:Physical|Physical]]5 KB (768 words) - 01:45, 8 January 2020
- |Causes corpses to explode, inflicting damage to nearby opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].5 KB (624 words) - 04:00, 9 January 2014
- * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Direct Damage|Direct Damage]] X%3 KB (384 words) - 11:44, 2 January 2017
- * Weapon Lore * Dwarven Lore*8 KB (1,214 words) - 20:37, 3 January 2008
- * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Tactics Lore|Tactics Lore]] +X1 KB (136 words) - 19:06, 30 October 2022
- ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,4 KB (670 words) - 09:08, 31 December 2014
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 24-24 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])4 KB (617 words) - 15:26, 7 January 2020
- ...e at striking his enemies and cutting through their resistance to physical damage, the most common resistance in the game.807 bytes (121 words) - 22:04, 17 September 2013
- While active, this aura grants a chance to reflect ranged damage back to its source. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].5 KB (709 words) - 03:40, 9 January 2014
- ...nsitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].5 KB (653 words) - 00:52, 5 January 2020
- **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill4 KB (514 words) - 17:58, 16 January 2017
- ...with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points, it * The character has taken [[Sacred 2:Damage|damage]]7 KB (1,091 words) - 16:48, 19 May 2015
- This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]]6 KB (803 words) - 18:47, 7 January 2020
- This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wieldin6 KB (817 words) - 01:42, 8 January 2020
- * [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Magic|Magic]] damage774 bytes (105 words) - 03:22, 11 January 2017