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Create the page "Regeneration Time" on this wiki! See also the search results found.
- * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X%563 bytes (64 words) - 07:53, 8 January 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]571 bytes (69 words) - 10:23, 13 January 2017
- * Regeneration Time -% |class="skillslc" align="left"|Regeneration, -%:1 KB (114 words) - 13:46, 18 March 2009
- Improves the regeneration rate and the casting time of the Wood Elf's Moon Magic. |class="skillslc" align="left" | Regeneration Moon Magic +%:1 KB (123 words) - 11:24, 27 July 2010
- ...ugh the direst situations, allowing her to heal even the deepest wounds in time. It is in these times of silent worship that the Paladin is rejuvenated in * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 10 hp/s + 5 hp/s per level5 KB (630 words) - 23:10, 4 January 2020
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Capricious Hunter|Capricious Hunter]]420 bytes (47 words) - 13:07, 14 January 2017
- ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (12 - only Pak-Dain and Pak-Nakor have a higher RLT for the DE).2 KB (252 words) - 12:44, 19 February 2015
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]]351 bytes (39 words) - 08:19, 14 January 2017
- ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a7 KB (1,068 words) - 23:17, 23 October 2013
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]394 bytes (43 words) - 15:18, 14 January 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]392 bytes (45 words) - 12:22, 14 January 2017
- *[[Sacred 2:Regeneration Time:|Regeneration Time: Astute Supremacy]]375 bytes (40 words) - 07:46, 13 January 2017
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]]383 bytes (40 words) - 07:56, 13 January 2017
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Capricious Hunter|Capricious Hunter]]397 bytes (42 words) - 13:10, 14 January 2017
- For a short period of time, multiple, simultaneous bursts of electrical energy shoot forth from the pl * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)2 KB (215 words) - 02:58, 5 January 2020
- * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% ...bonuses. Its own bonuses help the Elf to become as elusive as the passing time and to do wonders with her personal clocks.1 KB (169 words) - 08:32, 9 January 2017
- * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +30 hp/second +30 hp/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)2 KB (244 words) - 02:57, 5 January 2020
- ...er hit]]. Reduces regeneration time of Combat Arts by a flat amount every time a player hits an enemy. |class="skillslc" align="left"|[[Sacred 2:Regeneration per hit|Regeneration per hit]]2 KB (268 words) - 02:46, 11 September 2013
- ...is relatively easy to keep low, a seraphim can strike over and over, each time hoping for a massive amount of damage. This one strike is usually enough t ...eading runes and using Physical Regeneration and Concentration to keep the regeneration at manageable levels.2 KB (383 words) - 11:02, 26 March 2008
- * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X%732 bytes (105 words) - 05:18, 8 January 2017