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  • ...Fade (2b) and Sinister Pact => Increase furtivity + Reduces detection with spells + Permanent effect (buff) ...: Backslash (1b), Antimagic (2b) and Idol (3b) => Reflect ranged + Reflect spells/AdC + Area effect
    6 KB (818 words) - 00:09, 18 August 2014
  • ...Shatter a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigation]], and boosts his bas
    3 KB (422 words) - 15:21, 9 February 2017
  • ...s not surprising that the school of Fire Magic focuses on destructive fire spells.
    4 KB (670 words) - 11:30, 9 March 2009
  • ...witch the Wild a good [[Sacred 2:Block chance: Combat Arts|chance to block spells]] and boosts her [[Sacred 2:Chance to evade|evade chance]].
    3 KB (448 words) - 04:03, 14 February 2017
  • ...cantly increases his [[Sacred 2:Chance for Poison|Chance for Poison]]. His spells mainly inflict this damage type as well. Be sure to have plenty of poison a
    3 KB (444 words) - 10:03, 27 July 2017
  • ...mal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a we ..." type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed
    11 KB (1,735 words) - 20:42, 20 August 2019
  • ...g about the WE is that you are not bothered by enemy plant cages and other spells that prevent your movement. You can still kill everything in the range and === '''Spells''' ===
    18 KB (3,393 words) - 20:42, 3 January 2008
  • ...ombat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the im
    3 KB (386 words) - 11:49, 12 May 2014
  • ...for this fight, to protect against both the Dragon's melee attacks and its spells.
    3 KB (483 words) - 03:56, 25 January 2017
  • ...he portal was unstable and collapsed after only a few seconds. Maybe three spells for stabilization aren’t enough. Be that as it may ... it is a setback. I
    5 KB (859 words) - 15:10, 26 October 2009
  • ...n Three agressively goes after items and equipment with the [[Regeneration Spells]]: + X% modifier. Option Three, like Option Two, will likely use infernal e
    5 KB (893 words) - 20:33, 3 January 2008
  • * On top of that, this special Harbinger of Death also has different spells:
    3 KB (454 words) - 21:24, 7 September 2023
  • ...bat Arts]] at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the im
    3 KB (394 words) - 17:50, 18 December 2014
  • ...Combat Arts]]. It should give you a good idea how to develop your CA's and Spells correctly and to make sure you are not waiting for 5 minutes before using e ...]'s, [[Sacred:Wood Elf|Wood Elf]] and [[Sacred:Battle Mage|Battle Mage]]'s Spells and CAs as examples since these are the characters we are currently playing
    40 KB (6,286 words) - 03:26, 12 August 2013
  • ...2:Damage over time: Magic|magic DOT]]. It also regenerates the Banshee's spells.
    3 KB (486 words) - 07:20, 29 January 2017
  • Ranged : Must attack from a distance. Bows, Shurikens, Spells. ...alt Strike and of the explosion of Shadow Step + faster cast speed for the spells, a must have
    6 KB (977 words) - 23:05, 17 August 2014
  • ...of ice-based spells, and Delphic Arcania which contains special protection spells such as a teleport spell and a banishing circle. The High Elf's constitutio ...red Technology reflect a mix of offensive combat arts and solid protection spells. Efficient buffs like Warding Energy complete the profile of a versatile, s
    14 KB (2,251 words) - 18:50, 23 April 2023
  • ...damage on the game after its expansion. However, Death Blow still works on spells in Console versions and Sacred 2 prior to the Ice and Blood expansion.
    3 KB (406 words) - 16:47, 2 March 2018
  • ...|Daemon]]. Improves the regeneration rate and the casting times of Daemon spells (the top row of Combat Arts, including Tentacles, Dread, Infernal Power, et ...e of the 32 [[Sacred:skills|skills]]. It increases the damage dealt by all spells.
    14 KB (2,236 words) - 07:58, 20 June 2024
  • Increases resistance against magic spells and [[Sacred 2:Secondary Damage Effects|additional damage effects]] ([[Sacr
    3 KB (450 words) - 14:53, 15 February 2015

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