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  • * '''Perpetuity''' - Increases the duration of Ice Bolt and all debuffs by 5 seconds + 0.2s per level. ==Skills and Attributes==
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  • ...ely drop them and the only occasionally show up in a merchant's inventory. All Blowguns share the same [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore'''] {|class="skills"
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...ad must restore the order of nature, and so gain salvation for herself and all the beings of Ancaria. ...destruction of the world, and the T-Energy would be a means to punish them all. There can be only one power to dominate the T-Energy ...
    18 KB (2,536 words) - 02:33, 31 December 2017
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif '''Riding'''=== ...es [[Sacred 2:Regeneration Time:|regeneration penalty]] while mounted (for all [[Sacred 2:Mounts|mounts]], including special mounts). Additionally, specia
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  • ...creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeatin ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • [[Sacred:Hell Sphere|Hell Sphere]]; [[Sacred:Dread|Dread]]; +xx to all Spells == Bonus to skills ==
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  • ...ive Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sac |Lowers all attributes of the target for a brief period. Enhanced effect against oppone
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  • * Hits all enemies in a narrow cone in front of the Assassin. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25% ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% ==Skills and Attributes==
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  • ...ky to wield an Ogre one-handed weapon with two hands, if they can do it at all. Every Ogre is deadly, but there are dark rumors whispered around that the |In early training, some Ogre warriors shine with strong leadership skills and endurance. The best of them choose the path of the Ogre Champion. They
    5 KB (781 words) - 22:14, 18 October 2013
  • {|class="skills" cellspacing="0" style="text-align:center;" .../nowiki> ''Maximum enemy levels in the pre-Ice and Blood game are 215-217, all levels from level 183 point will hit the maximum enemy level caps.''
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  • * '''Armament''' - Adds [[Sacred 2:Armor|armor]] resistance against all [[Sacred 2:Damage Types|damage types]] to revived minions (7.5. + 5.5 per l ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...rs is a set specially focused on the Astral Lord aspect, giving bonuses to all five combat art levels and their regeneration times. This glowing, magical
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...set is specially focused on the Astute Supremacy aspect, giving bonuses to all five combat arts and their regeneration times. In addition to some spell-b
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