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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    921 bytes (118 words) - 18:06, 30 March 2014
  • * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] +X * Flat [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|Damage]]
    468 bytes (53 words) - 07:57, 8 January 2017
  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
    1 KB (157 words) - 02:16, 17 February 2016
  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    498 bytes (61 words) - 02:57, 8 January 2017
  • * [[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X% ===Lore===
    987 bytes (135 words) - 18:53, 1 December 2016
  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
    2 KB (334 words) - 02:12, 31 December 2017
  • * [[Sacred 2:Damage over Time|Damage over time]] (all types) -X% ===Lore===
    970 bytes (143 words) - 04:58, 4 January 2017
  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% ===Lore===
    915 bytes (132 words) - 17:09, 10 January 2017
  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
    2 KB (327 words) - 21:06, 28 July 2015
  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    454 bytes (53 words) - 07:54, 13 January 2017
  • * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] ** Unlocked by the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill
    653 bytes (85 words) - 13:56, 16 January 2017
  • '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage) Just bring it up to Level 36, where it's maxed in Time and Effect (60sec/6% Damage Bonus).
    6 KB (990 words) - 03:29, 27 April 2011
  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] +X% ** Requires the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill to unlock this modifier
    565 bytes (67 words) - 08:02, 8 January 2017
  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
    6 KB (1,089 words) - 18:12, 25 December 2007
  • ...to '''[[Weapon Lore]]'''. It provides good resistance to physical and fire damage as well.
    465 bytes (72 words) - 01:37, 12 January 2008
  • ...tribute that is modifying the weapon spawns a tool tip which reads "Weapon Damage +[number]".
    1 KB (151 words) - 06:57, 13 January 2014
  • * [[Sacred 2:Tactics Lore|Tactics Lore]] +X * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X%
    671 bytes (92 words) - 05:12, 8 January 2017
  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Magic]] +X%
    1 KB (136 words) - 17:15, 9 December 2014
  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
    3 KB (385 words) - 02:14, 31 December 2017
  • * [[Sacred 2:Damage over Time|Damage over Time]]: All types -X% ===Lore===
    1 KB (222 words) - 12:41, 7 January 2017

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