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  • |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif ...hances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
    14 KB (1,989 words) - 16:20, 23 June 2020
  • ...kill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.
    9 KB (1,520 words) - 02:01, 11 August 2013
  • |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif ...hances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
    15 KB (2,168 words) - 00:11, 1 January 2018
  • * Testing alchemy on dragon mages for my german alchemy guide. If you are not used to alchemy, you can replace it by dragon magic lore to add even more hitpoints to the
    25 KB (4,230 words) - 01:36, 18 August 2014
  • | [[Sacred 2:Alchemy? It's all Chemistry!|Alchemy? It's all Chemistry!]] || ... || ... || ...
    10 KB (1,374 words) - 22:48, 17 August 2014
  • |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif ...hances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
    15 KB (2,151 words) - 18:32, 10 November 2016
  • ...hield lore, constitution and even alchemy. So we were at 7 skills already. Alchemy trophies would be a buff replacement so we had to increase their duration i ...nd all we had to fight bosses indoors would be a shield to hide behind and alchemy boosted shurikens to do damage. This would not be enough. But there were on
    19 KB (3,400 words) - 23:44, 17 August 2014
  • ...ers of the Dragon Berserk while granting him access to [[Sacred 2:Trophies|alchemy trophies]], making this CA even deadlier on into higher difficulties.
    3 KB (485 words) - 21:28, 8 January 2014
  • |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif ...hances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
    14 KB (1,990 words) - 22:02, 26 November 2016
  • |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif ...hances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
    14 KB (2,009 words) - 20:03, 27 April 2017
  • |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif ...hances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
    16 KB (2,264 words) - 03:15, 24 January 2018
  • ...kill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.
    11 KB (1,735 words) - 20:42, 20 August 2019
  • ...ers of the Dragon Berserk while granting him access to [[Sacred 2:Trophies|alchemy trophies]], making this CA even deadlier on into higher difficulties.
    4 KB (532 words) - 21:29, 8 January 2014
  • |width="180px"|[[Sacred 2:Alchemy|Alchemy]] Workbench <center>{{S2frame|[[File:Renders alchemy workbench.jpg|x160px]]|none}}</center>
    30 KB (4,145 words) - 19:26, 23 April 2023
  • *Concentration, stamina boosts from potions (and alchemy trophies) and equipment, Regen per Hit (RpH) ...s|General Skills]] ([[Sacred 2:Bargaining|Bargaining]], [[Sacred 2:Alchemy|Alchemy]], Blacksmith...etc...)
    22 KB (3,016 words) - 05:32, 10 January 2014
  • La habilidad [[Sacred 2:Alchemy/es|Alquimia]] incrementa los efectos O duración de las pociones.
    5 KB (786 words) - 21:16, 12 September 2013
  • ...have: Tactics;Dual Wield;Hunter Focus;Voodoo Lore+Focus;Nature Lore+Focus;Alchemy;Bargaining. 9 skills.... ohcrap, I haven't picked any defense skills! Oop Alchemy - Definitely a mistake for console, but was very handy for increasing the d
    20 KB (3,461 words) - 02:20, 18 August 2014
  • '''Assim's Alchemy Retreat'''
    9 KB (1,290 words) - 20:35, 18 October 2013
  • ...-targetting combat arts if possible. My daughter played a totem build with alchemy to unlock bargaining. She had time for bargaining when the boy had to rest
    4 KB (605 words) - 02:23, 18 August 2014
  • ...eapon your spells will be recharged a bit. You don't have a weapon lore or alchemy so hitting bosses will be a little difficult. But you can modify all 15 spe
    6 KB (889 words) - 23:01, 17 August 2014

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