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  • * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] ** Unlocked by the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill
    653 bytes (85 words) - 13:56, 16 January 2017
  • '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage) Just bring it up to Level 36, where it's maxed in Time and Effect (60sec/6% Damage Bonus).
    6 KB (990 words) - 03:29, 27 April 2011
  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] +X% ** Requires the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill to unlock this modifier
    565 bytes (67 words) - 08:02, 8 January 2017
  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
    6 KB (1,089 words) - 18:12, 25 December 2007
  • ...to '''[[Weapon Lore]]'''. It provides good resistance to physical and fire damage as well.
    465 bytes (72 words) - 01:37, 12 January 2008
  • ...tribute that is modifying the weapon spawns a tool tip which reads "Weapon Damage +[number]".
    1 KB (151 words) - 06:57, 13 January 2014
  • * [[Sacred 2:Tactics Lore|Tactics Lore]] +X * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X%
    671 bytes (92 words) - 05:12, 8 January 2017
  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Magic]] +X%
    1 KB (136 words) - 17:15, 9 December 2014
  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
    3 KB (385 words) - 02:14, 31 December 2017
  • * [[Sacred 2:Damage over Time|Damage over Time]]: All types -X% ===Lore===
    1 KB (222 words) - 12:41, 7 January 2017
  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] + X% ===Lore===
    1,016 bytes (146 words) - 18:49, 1 December 2016
  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% ===Lore===
    1 KB (171 words) - 12:42, 7 January 2017
  • ...[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with a |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense
    15 KB (2,243 words) - 20:04, 23 October 2013
  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    571 bytes (69 words) - 10:23, 13 January 2017
  • Fire Damage-High, Fire Damage +XX%
    373 bytes (55 words) - 18:26, 18 October 2013
  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
    3 KB (478 words) - 18:31, 28 October 2013
  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill to unlock this modifier
    1 KB (183 words) - 20:48, 23 February 2016
  • ...|Smith]] or by a [[Sacred:Dwarf|Dwarf]] with the [[Sacred:Forge Lore|Forge Lore]] [[Sacred:Skills|skill]]. The following items can be placed into a socket *Silver: 5% bonus'''*''' to Attack/Defense and Resists/Damage.
    1 KB (199 words) - 20:44, 31 July 2019
  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
    3 KB (483 words) - 18:29, 28 October 2013
  • ==='''Aspect Lore'''=== ...[[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills:
    5 KB (621 words) - 23:19, 13 January 2014

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