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  • ...="top"|'''[[Sacred 2:Astral Lord Lore|Astral Lord Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat A
    21 KB (3,058 words) - 02:45, 31 December 2017
  • Increases melee damage. We don't melee. So, no points. Increase physical damage for ranged attacks, defense and attack values.
    21 KB (3,355 words) - 23:57, 17 August 2014
  • ...so she has to have a tough defense (a little bit of "tanking power"), good damage and quick attacks. She's using powers of all three aspects available to her ...per level. This will provide some extra attack value and slightly increase damage.<br />
    11 KB (1,753 words) - 21:57, 17 August 2014
  • Strength - increase melee damage Dexterity - increase ranged weapon damage
    20 KB (3,267 words) - 22:55, 17 August 2014
  • ...quire some play savvy, and understanding of the damage engine (both taking damage and receiving) in order to get the most out of this class. ...rdian – ASC- slows down melee attacks, stuns enemies, and reduces incoming damage to a trickle, while dealing accurate melee attacks and using Deathly Spears
    23 KB (4,008 words) - 21:55, 17 August 2014
  • ...="top"|[[Sacred 2:Astral Lord Lore|'''Astral Lord Lore''']]<br />Increases damage, critical chance, and cast speed, and unlocks modification points for Astra
    6 KB (832 words) - 15:06, 1 February 2015
  • 6: Armor lore 9: Speed Lore
    20 KB (3,485 words) - 02:22, 18 August 2014
  • * Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool. * Heroes will now sustain the correct amount of damage when touching a T-Energy pool.
    11 KB (1,757 words) - 20:53, 12 December 2009
  • '''Skills already possessed''': [[Weapon Lore]], and [[Concentration]]. ...you will encounter in roving groups later on. Weapons which deal out magic damage are rather unique, and shouldn't be overlooked as many of your foes are vul
    8 KB (1,280 words) - 20:25, 18 October 2013
  • ...stantial, it's a fire-and-forget spell and best of all, it continues to do damage when you're stunned or gathering up a passing crowd that's just out of rang ...ld. I have a very defensive build going already, this one was made for raw damage. With that said, it does still have lots of defense via your two buffs Grim
    18 KB (3,229 words) - 02:07, 18 August 2014
  • * [[Sacred 2:Combat Discipline|Combat Discipline]] - 75 - big boost to CA damage, especially the AS spells, and big regen boost as well, plus I like 3 CA co ...00 - gotta boost that spell damage to keep spell CAs on par with weapon CA damage, especially later on
    17 KB (2,985 words) - 00:18, 16 September 2013
  • * [[Sacred 2:Damage over Time|Damage over time]] (all types) -X% (Chest) ** Check the pages of the individual armor pieces for the lore on the dragons that inspired these items.
    6 KB (803 words) - 04:38, 4 January 2017
  • |valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage, chance for critical hits with all weapons, and unlocks modification points
    6 KB (833 words) - 14:59, 1 February 2015
  • ...or value which gives the dryad a higher resistance against mostly physical damage when worn. ...nd Animus]] to raise a Hireling to fight in battle with her. A Hireling's damage is ''only'' increased by the level of the hireling summoned. The level of
    22 KB (3,016 words) - 05:32, 10 January 2014
  • * dot = damage over time Tokens marked with a (*) are modified by the +x% damage from their relative Lore skill (the skill beside the aspect's Focus skill that gives Modification Po
    24 KB (3,184 words) - 21:09, 22 January 2022
  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> ...records of the past give proof enough for sane peoples. It is out of the lore and experience of the ancients and of all those who have studied the powers
    4 KB (646 words) - 07:02, 2 January 2017
  • 2. Great boss damage as well as the ability to wipe large packs out quickly. ...around I can already feel that this build has the single target and crowd damage I want along with the survivability while being a fun and challenging build
    20 KB (3,687 words) - 00:51, 18 August 2014
  • |valign="top"|[[Sacred 2:Aspect Lore/fr|Connaissance Vaudou]]<br />Augmente les dégâts, les chances de coups c |valign="top"|[[Sacred 2:Aspect Lore/fr|Connaissance Magie de la nature]]<br />Augmente les dégâts, les chance
    15 KB (2,289 words) - 08:53, 18 October 2013
  • :{{:Sacred 2:Dragon Magic Lore/de}} :{{:Sacred 2:Elemental Magic Lore/de}}
    12 KB (1,721 words) - 10:13, 30 September 2013
  • ...proper weapon attribute, str or dex. if pumping sta, you can increase the damage of aw, while indirectly raising the chance for Area of Effect until it is 1 ...pect. At mastery it provides a big jump in critical hit chance as well as damage. Keep this at character level until level 75.
    25 KB (4,116 words) - 22:01, 17 August 2014

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