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  • ...d the awesome weapons of the type I did not choose. Biggest downside of no weapon lore is the item level without penalty aspect. after these 2 factors are socketed, all leftover slots are used depending on if more offensive or defense is needed
    9 KB (1,547 words) - 01:24, 18 August 2014
  • ...[[Sacred 2: Item Modifiers|item modifiers]] and [[Sacred 2:Forging|sockets/slots]] which are dependent upon the [[Sacred 2:Bargaining|Bargaining]] level of ''Opponent's armor: Physical'' exists as an item modifier that applies to weapon damage and also as a debuff that can be triggered by spells.
    12 KB (1,786 words) - 01:16, 6 August 2019
  • ...sword in a slot, Hafted Weapons bonuses are used when you hold one hafted weapon in a slot etc. A: They are slots in which you can socket various items. See here for details on forging.
    17 KB (3,074 words) - 06:58, 17 August 2019
  • ...hield with sockets. +all All Skill can be added as well to gear or booster slots(in armor screen) to raise the focus level of the buff.
    6 KB (929 words) - 23:08, 17 August 2014
  • #5 Some Strong Combos and Our Active Combat Slots ...can do anything! If he feels like he wants to whack some baddies with his weapon, he can do that. If he wants to run around throwing out his screen-filling
    26 KB (4,245 words) - 01:33, 18 August 2014
  • Tinwora's Curse - My choice of weapon adds a good plus to CAs and is my main and only source of that bonus. I add Amulets - Plus to skills amulets is the way I always go both for the amulets slots as well as forging. The best for me are amulets with +skills/%defense; +ski
    10 KB (1,772 words) - 23:43, 17 August 2014
  • ...will need to update your chance to hit jewels and also shop a % life leach weapon or else find one. Or the alternative is just long boss fights. But yes you 18 Ranged. Pole or Sword option too - 5 when you have enough to unlock weapon mods - You want these because strength based % life leach weapons. Since th
    13 KB (2,265 words) - 23:48, 17 August 2014
  • ---<i>Combat Art Slots</i> ...nce for Area of Effect is less, but damage is increased through the proper weapon attribute, str or dex. if pumping sta, you can increase the damage of aw,
    25 KB (4,116 words) - 22:01, 17 August 2014
  • ...al good one if the manage to play a KungFu dryad to Niob, never touching a weapon. The character would not be allowed to use nature lore or voodoo lore. And ...a head with either deathblow or RpH in a useful combination. We don't have weapon sockets so we should at least search for nice heads.
    16 KB (2,564 words) - 23:44, 17 August 2014
  • == '''Tower of Power - A 3 Aspect, ranged weapon build(Console version), Level 3 sentry gun coming right up!''' == ...g my "Talk to the Hand" build. It started with my attempt to make a ranged weapon build that used Spectral Hand. This time around I've decided to go with the
    18 KB (3,229 words) - 02:07, 18 August 2014
  • ...sword with no additional element socketed to gain the most physical damage weapon I can. ...al damage) Sway is not chosen because once our attack speed is up from our weapon lore it would be a waste. But I did find out in testing that this mod combi
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...viable, pure caster seraphim, that can be affective without utilizing any weapon related skills or aspects. ...r or more sockets replace the old with the new one. also keep a socketable weapon and shield in your set.
    46 KB (8,123 words) - 23:01, 17 August 2014
  • ...n around the neck (necklace); can be [[Sacred 2:Forging|forged]] into some slots. Sometimes called an Amu or Ammy. *'''[[Sacred 2:Axes|Axe]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]])
    73 KB (10,824 words) - 17:46, 26 April 2023
  • [color=blue]Inflicted Damage[/color] - total damage that is inflicted with a weapon blow, shot, spell; it hasn't been decreased by resistances yet ...ing sky-high resistances should ask whether its worthwhile using equipment slots for huge resistances. You need more and more resists to lower damage even b
    13 KB (1,954 words) - 03:27, 12 August 2013
  • ...once they have hit diminishing returns. It could also save you a couple of slots (so that you don't have to socket too much +SR). ...portant thing: This extra damage bonus is multiplied (not added to) by the weapon lore bonus! At higher levels multiplicative effects always win over additiv
    40 KB (6,286 words) - 03:26, 12 August 2013
  • * Seraphim's Soul Hammer now hits twice while Dual Wielding (fixed incorrect weapon animations both on foot and while mounted on the Tiger). ...ing Strikes and Shadow Warrior's Frenzied Rampage now have improved Ranged Weapon animations with more projectiles.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • ...'s a good idea to start doing so. Use them in sockets, in normal equipment slots, everywhere you can. They will make you powerful. ...th the same modifiers and/or with good quality sockets - silver or better; weapon or other items with cast speed; shield with good sockets and a lot of defen
    15 KB (2,778 words) - 01:35, 18 August 2014
  • ...aff weapons "properly" on console. If I cast Acute Mind, then use regular weapon attacks, the damage of the staffs IS boosted by the Combat Art. BUT, if I ...luables and Opponents Chance to Evade; I had just finished socketing out a weapon to maximize critical hits, but never got to testing that bad boy out.
    20 KB (3,461 words) - 02:20, 18 August 2014
  • * Added a new blowpipe weapon set for the Dryad. * Added a new general weapon set with bonuses based on dual wielding.
    24 KB (3,620 words) - 20:18, 25 April 2023
  • ...ry a shield, we need to fill this empty hand with something - and a second weapon is the best choice, since it will dramatically improve the damage. ...ganger - this will be our final buff. Why buff? Simple. You have only 4 CA slots and we want to use them for essential CAs and combos ONLY. Doppelganger isn
    39 KB (6,722 words) - 21:56, 17 August 2014

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