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Create the page "Regeneration Time" on this wiki! See also the search results found.
- * [[Sacred 2:Chance to halve regeneration time|Chance to halve Regeneration time]] +X%350 bytes (41 words) - 20:48, 9 February 2014
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%342 bytes (36 words) - 20:47, 9 February 2014
- ...combat arts]] cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and [[Sacred 2:Weapo ...one of the most powerful modifiers in game, allowing almost-instantaneous regeneration of a Combat Art, even if a player has eaten a significant number of runes.2 KB (372 words) - 20:59, 21 October 2013
- ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] for the DE).1 KB (196 words) - 12:37, 19 February 2015
- * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 14.0/s + 7.0/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%4 KB (506 words) - 20:56, 7 January 2020
- == Mental Regeneration == *Lower Spell Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p470 bytes (65 words) - 19:57, 27 October 2009
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]438 bytes (53 words) - 20:13, 13 September 2013
- ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (2 - only Confusion has such a low RLT for the DE).986 bytes (143 words) - 12:41, 19 February 2015
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]1 KB (140 words) - 00:33, 26 September 2016
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%981 bytes (120 words) - 00:37, 27 February 2016
- ...ll do damage to all attackers. Depending on the strength and regeneration time of the Celestial Light that a particular seraphim is casting, this spell ca ...he level of Heavenly Magic is, which affects damage as well as the casting time.3 KB (448 words) - 02:32, 27 April 2011
- Improves the regeneration rate and the casting time of air magic. |class="skillslc" align="left" | Regeneration Air Magic +%:935 bytes (88 words) - 22:54, 26 July 2010
- ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. *Physical regeneration bonus = 25% + 5%*(Rune Level - 1)1 KB (182 words) - 13:02, 19 February 2015
- Improves the regeneration rate and the casting time of water magic. |class="skillslc" align="left" | Regeneration Water Magic +%:943 bytes (92 words) - 22:55, 26 July 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astral Lord|Astral Lord]]573 bytes (71 words) - 10:35, 15 January 2017
- * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]608 bytes (79 words) - 04:19, 9 January 2017
- * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%460 bytes (51 words) - 08:05, 8 January 2017
- * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%395 bytes (48 words) - 03:13, 8 January 2017
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]406 bytes (51 words) - 07:11, 14 January 2017
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%2 KB (253 words) - 01:01, 27 February 2016