Search results

Jump to navigation Jump to search
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve Regeneration time]] +X%
    350 bytes (41 words) - 20:48, 9 February 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
    342 bytes (36 words) - 20:47, 9 February 2014
  • ...combat arts]] cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and [[Sacred 2:Weapo ...one of the most powerful modifiers in game, allowing almost-instantaneous regeneration of a Combat Art, even if a player has eaten a significant number of runes.
    2 KB (372 words) - 20:59, 21 October 2013
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] for the DE).
    1 KB (196 words) - 12:37, 19 February 2015
  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 14.0/s + 7.0/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
    4 KB (506 words) - 20:56, 7 January 2020
  • == Mental Regeneration == *Lower Spell Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p
    470 bytes (65 words) - 19:57, 27 October 2009
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    438 bytes (53 words) - 20:13, 13 September 2013
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (2 - only Confusion has such a low RLT for the DE).
    986 bytes (143 words) - 12:41, 19 February 2015
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
    1 KB (140 words) - 00:33, 26 September 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    981 bytes (120 words) - 00:37, 27 February 2016
  • ...ll do damage to all attackers. Depending on the strength and regeneration time of the Celestial Light that a particular seraphim is casting, this spell ca ...he level of Heavenly Magic is, which affects damage as well as the casting time.
    3 KB (448 words) - 02:32, 27 April 2011
  • Improves the regeneration rate and the casting time of air magic. |class="skillslc" align="left" | Regeneration Air Magic +%:
    935 bytes (88 words) - 22:54, 26 July 2010
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. *Physical regeneration bonus = 25% + 5%*(Rune Level - 1)
    1 KB (182 words) - 13:02, 19 February 2015
  • Improves the regeneration rate and the casting time of water magic. |class="skillslc" align="left" | Regeneration Water Magic +%:
    943 bytes (92 words) - 22:55, 26 July 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astral Lord|Astral Lord]]
    573 bytes (71 words) - 10:35, 15 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]
    608 bytes (79 words) - 04:19, 9 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    460 bytes (51 words) - 08:05, 8 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    395 bytes (48 words) - 03:13, 8 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    406 bytes (51 words) - 07:11, 14 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    2 KB (253 words) - 01:01, 27 February 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)