Sacred 2:Skills
Revision as of 06:11, 9 October 2008 by DrattedTin (talk | contribs)
Note: Skills that provide identical bonuses don't stack with each other. Instead, the game uses the highest bonus. For example, if you put 5 points into Dual Wield & 5 pts into Speed Lore, both should give you +attack speed. However, the game only uses the Dual Wield bonus, which is higher.
Combat Art Skills: | |
---|---|
Concentration | Gives an additional buff slot & improves regeneration for all Combat Arts |
Exalted Warrior Focus | Improves regeneration and raises max Combat Art level for this aspect |
Celestial Magic Lore | Increases damage, critical chance and cast speed for this aspect |
Revered Technology Lore | Increases damage, critical chance & cast speed for this aspect |
Combat Discipline | Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo |
Celestial Magic Focus | Improves regeneration and raises max Combat Art level for this aspect |
Revered Technology Focus | Improves regeneration and raises max Combat Art level for this aspect |
Offensive skills: | |
---|---|
Ranged Weapons | Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
Sword Weapons | Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
Pole Arms | Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
Tactics Lore | Increases damage with all weapons |
Dual wield | Allows you to wield two single-handed weapons |
Speed Lore | Increases attack speed and run speed |
Damage Lore | Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters |
Defensive Skills: | |
---|---|
Shield Lore | |
Armour Lore | Improves your resists and increases maximum item level without penalties |
Warding Energy | Increases shield energy |
Combat Reflexes | Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster |
Constitution | Increases health and health regeneration |
Spell Resistance | Increases your resistance to spells |
Toughness | Improves your resists and provides minimal % damage mitigation |
Pacifism | Reduces damage taken in PvP (all possible ramifications still unknown) |
General skills: | |
---|---|
Riding | Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. |
Enhanced Perception | Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places" |
Divine Devotion | Improves regeneration of god-spell |
Alchemy | Allows player to use certain consumables |
Bargaining | Much like Trading in original Sacred, improves what merchants have to offer. |