Sacred 2:Skills
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.
Skills that provide identical bonuses do not stack with each other. Instead, the game will use the highest listed bonus offered between the two. For example, if the player choose to put five points into Dual Wield and five points into Speed Lore, both can possibly accord a higher attack speed, however, the game will only use the higher of the two, which in this case would be Dual Wield.
Combat Art Skills: | |
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Concentration | Gives an additional buff slot & improves regeneration for all Combat Arts |
Exalted Warrior Focus | Improves regeneration and raises max Combat Art level for this aspect |
Celestial Magic Lore | Increases damage, critical chance and cast speed for this aspect |
Revered Technology Lore | Increases damage, critical chance & cast speed for this aspect |
Combat Discipline | Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo |
Celestial Magic Focus | Improves regeneration and raises max Combat Art level for this aspect |
Revered Technology Focus | Improves regeneration and raises max Combat Art level for this aspect |
Offensive skills: | |
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Ranged Weapons | Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
Sword Weapons | Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
Pole Arms | Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
Tactics Lore | Increases damage with all weapons |
Dual wield | Allows you to wield two single-handed weapons |
Speed Lore | Increases attack speed and run speed |
Damage Lore | Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters |
Defensive Skills: | |
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Shield Lore | |
Armour Lore | Improves your resists and increases maximum item level without penalties |
Warding Energy | Increases shield energy |
Combat Reflexes | Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster |
Constitution | Increases health and health regeneration |
Spell Resistance | Increases your resistance to spells |
Toughness | Improves your resists and provides minimal % damage mitigation |
Pacifism | Reduces damage taken in PvP (all possible ramifications still unknown) |
General skills: | |
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Riding | Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. |
Enhanced Perception | Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places" |
Divine Devotion | Improves regeneration of god-spell |
Alchemy | Allows player to use certain consumables |
Bargaining | Much like Trading in original Sacred, improves what merchants have to offer. |