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This Combat Art is a (Buff)
Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield.
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Aspect
- Devout Guardian
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Innate Abilities (Lvl 1)
- Regeneration time of All Combat Arts: +45.0%
- Damage Absorption: 2
- Ward Efficiency: 36
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Power - Increases shield power. (40% increase from base value)
- Derogate - Adds close combat damage. (14 + 7 per Combat Art level Magic damage (+damage modifiers))
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Silver
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- Recharge - Adds shield recharge during combat. (3 + 1 per Combat Art level)
- Reduction - Further reduction to incoming damage. (5% + 0.1% per Combat Art level damping)
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Gold
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- Power - Increases shield power. (40% increase from base value)
- Reflection - Chance to reflect spells. (15% + 1% per Combat Art level chance)
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Skills
The following skills will affect this combat art:
Usage Strategies
Much information on the general use of energy shields is given in the article Energy Shields.
An important note about the Silver Recharge Mod:
In-Combat Regeneration is listed under the Σ list of modifiers.
The value is 3 + 1/level and is then modified by the +Damage% portion of Tactics Lore.
No other modifiers seem to have an effect on how much shield is regenerated while in combat.
Pros and Cons
Pros
Cons
Stats Chart
Level
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Regeneration Time of all Combat Arts
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Damage Absorption
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Ward Efficiency
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1
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+45.0%
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2
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36
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2
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+67.5%
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2
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36
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T-Energy Shroud without Modifications
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