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A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.
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Aspect
- Nefarious Underworld
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Innate Abilities (Lvl 1)
- Damage (100% Ice): 24-24
- Duration: 6.0s
- Opponent's Attribute Values: -19.8%
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Gelidity - Increases the ice damage. (37.5% increase)
- Spite - Increases the duration of the soul being held. (50% increase)
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Silver
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- Deprivation - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
- Torture - Adds damage over time. (42 + 21 per CA level ice damage over time (+damage modifiers) / 75% from base ice damage)
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Gold
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- Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts. (5% + 5% per CA level stolen)
- Wildfire - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level damage (+damage modifiers) (damage type?))
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Skills and Attributes
The following skills and attributes will affect this combat art:
Usage Strategies
...
Pros and Cons
Pros
- Great debuff against bosses
- ...
Cons
- Short duration
- Stimulate mod seems to be broken
Stats Chart
Level
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Regeneration Time
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Damage
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Duration
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Opponent's Attribute Values
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1
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9.8s
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24-24
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6.0s
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-19.8%
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2
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13.1s
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33-33
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6.0s
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-20.6%
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Dislodged Spirit without Modifications
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