Sacred 2:Glacial Thorns

From SacredWiki
Revision as of 08:59, 5 December 2013 by Flix (talk | contribs)
Jump to navigation Jump to search
HE_07.gif The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circle with her at the center.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_03.png - Mystic Stormite

Innate Abilities (Lvl 1) gtdmg.jpg

  • Number of Thorns: 50
  • Total Damage: 18-18 (9-9 Physical, 9-9 Ice)
  • 50% Physical and 50% Ice Damage. Percent of Ice damage increases per Combat Art level
  • Maximum Spread of Thorns: 182 degrees. Increases per Combat Art level.
  • Regeneration Time: 5.0 seconds
  • Right clicking far from High Elf results in a concentration of Thorns

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Fusillade - Increases the number of frozen thorns. (16.2% increase in base number, 8.6% increase in bonus number gained from CA levels)
  • Frost - Increases damage inflicted by each frozen thorn. (70% increase in Ice damage)

MODicons_10.gif Silver
  • Devastation - Increases the chance for critical hits. (9.8% + 0.2% per CA level increased chance)
  • Pierce - Chance that thorns will continue to spear forward after hitting a target. (33.4% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Fusillade - Increases the number of frozen thorns. (16.2% increase in base number, 8.6% increase in bonus number gained from CA levels)
  • Pierce - Chance that thorns will continue to spear forward after hitting a target. (33.4% + 0.2% per CA level chance to pierce)
Glacial Thorns without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

  • The spread pattern of the thorns is controlled with mouse targetting.
  • Clicking close to your character will cause a wide fan of Glacial Thorns, and with higher CA levels the area of the fan can cover almost 360 degrees.
  • Clicking far from your character (i.e. in a corner of the screen) will cause the Glacial Thorns to concentrate together. This is useful when confronting a large and powerful monster, as it will be hit by most of the thorns at once. It may require some adjustment of the camera to be able to click/target a spot beyond a large monster to get this effect.
  • On console versions only: the spread of glacial thorns seems to be determined by your distance from the enemy that is targetted. If you are far from the enemy, the spread will be narrower and if you are close to the enemy, the spread will be wider. To ensure the most thorns hit large targets (bosses) on console versions, the easiest way seems to be to get as close to them as possible and in this case, nearly all the thorns will hit even if the spread is wide because the bosses are large targets.

Pros and Cons

Pros

Cons

  • Thorns do not pierce enemies unless you choose the pierce mod which only gives a chance to pierce (not 100%).
  • Thorns can be stopped if the target is far up hill, unlike blazing tempest which seems to have no problems going up hills.

Stats Chart

See Also

Gallery