Sacred 2:Fiery Ember
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This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Source Warden Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Source Warden Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Fiery Ember's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- A player may gather as large a mob as possible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with Chance for Burn, etc.
- Due to its reduction to enemy fire resists, it's useful to cast Fiery Ember before attacking with CA's like Furious Emblazer or fire-damage weapons socketed with lava chunks.
- Fiery Ember has a wide radius that can be increased even further with +combat art range item modifiers, killing everything on the screen.
Pros and Cons
Pros
- Can be useful against very large mobs that are not moving, for example enemies within melee range
- The effect follows the Temple Guardian around while it lasts
- Fire resist reduction can be useful when paired up with a fire High Elf
- Damage mitigation protects against ice spells and melee attacks
Cons
- Very low initial damage
- 15 second cooldown is fixed (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regeneration time
Stats Chart
Level | Regeneration Time | Cooldown | Damage | Duration | Fire Resistance (Opponent) | Mitigation: Ice | Range |
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1 | 12.0s | 15.0s | 3-3 | 10.0s | -10.1% | 10.1% | 15.0m |
2 | 16.0s | 15.0s | 5-5 | 10.0s | -10.4% | 10.4% | 15.1m |
See Also
Gallery
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