Sacred 2:Sword Weapons
Sword Weapons
Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack Value: | 9 | 41 | 71 | 96 | 118 | 137 | 153 | 168 | 173 | 180 | 195 | 221 | 243 | 264 | 282 | 298 | 313 | 332 | 349 | 364 | 377 |
Attack Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Double Hit, +%: | - | - | - | - | - | - | - | - | - | 23 | 24,5 | 27,1 | 29,3 | 31,4 | 33,2 | 34,8 | 36,3 | 38,2 | 39,9 | 41,4 | 42,7 |
Mastery
- Grants the chance to land double hits.
Properties
- This skill will unlock weapon attributes that require Sword Weapons skill (like "Attack speed (Sword Weapons)).
- The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The bonuses are increased in steps as shown in the Sword Weapons full table.
The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Types
Sword weapons consist of:
- Swords (Attribute Modifier: Strength)
- Bastard Swords - animation speed same as swords at equivalent attack speed. (Attribute Modifier: Strength)
- Daggers - animation speed about 25% faster than swords at equivalent attack speed. (Attribute Modifier: Dexterity)
- Sabers - animation speed same as swords at equivalent attack speed. (Attribute Modifier: Strength)
- Short Swords - animation speed about 15% faster than swords at equivalent attack spee. (Attribute Modifier: Dexterity)
- Two Handed Swords - animation speed about 5% slower than swords at equivalent attack speed. (Attribute Modifier: Strength)
- Fist Weapons (Community Patch only) - animation speed about 25% faster than swords at equivalent attack speed. (Attribute Modifier: Dexterity)
Modifiers unlocked
- Attack Speed
- Attack Value
- Chance for critical hits
- Chance for deadly wounds
- Chance that opponents cannot evade attacks
- Chance to disregard armor
- Chance to halve regeneration time
- Chance to inflict open wounds
- Chance to inflict deep wounds
- Chance to inflict serious open wounds
- Damage of enraged players
- Defense Value
- Opponent's armor: Physical -X%
- Opponent's defense value