Difference between revisions of "Sacred 2:Cyclone Armor"

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|http://www.sacredwiki.org/images/4/47/Cyclone_armor.png
 
|http://www.sacredwiki.org/images/4/47/Cyclone_armor.png
 
|http://www.sacredwiki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
Allows the [[Sacred 2:Druid|Druid]] to sheath himself in a swirling mass of charged particles that improves his defense, provides a chance to block spells, and absorbs damage from fire, ice, and wind (physical) based attacks.
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Allows the [[Sacred 2:Druid|Druid]] to sheath himself in a swirling mass of charged particles that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks.
 
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg==
* Total [[Sacred 2:Armor|Armor Resistance]] bonus: 145 (60 + 30 per CA level [[Sacred 2:Fire|Fire]], 60 + 30 per CA level [[Sacred 2:Ice|Ice]], 25 + 15 per CA level [[Sacred 2:Physical|Physical]])
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* Total [[Sacred 2:Armor|Armor Resistance]] bonus: 145 (60 + 30 per CA level [[Sacred 2:Fire|Fire]], 60 + 30 per CA level [[Sacred 2:Ice|Cold]], 25 + 15 per CA level [[Sacred 2:Physical|Physical]])
 
* [[Sacred 2:Defense Value X%|Defense Rating:]]: 15% + 3% per level
 
* [[Sacred 2:Defense Value X%|Defense Rating:]]: 15% + 3% per level
* [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 50% + 0.6% per level.
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* [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 45.7%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level.
 
* '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level.
* '''Fend''' - Increases the defense rating boost by 50%.
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* '''Fend''' - Further increases defense rating by 7.5% + 1.5% per level.
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Melt''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|ice damage mitigation]] per level.
 
* '''Melt''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|ice damage mitigation]] per level.
* '''Ward''' - Increases the chance to block spells by 25%.
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* '''Ward''' - Increases the chance to block spells by 15%.
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Expert''' - Lowers the regeneration penalty of Cyclone Armor by 25%.
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* '''Expert''' - Decreases the regeneration penalty of Cyclone Armor by 25%.
* '''Vim''' - Reduces the impact and duration of [[Sacred 2:Detrimental magic effects|detrimental magic effects]] by 30% + 0.3% per level.
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* '''Vim''' - Decreases the impact and duration of [[Sacred 2:Detrimental magic effects|detrimental magic effects]] by 30% + 0.3% per level.
 
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== Usage Strategies ==
 
== Usage Strategies ==
 
* This buff gives good protection against fire and ice damage, but will gain outstanding protection against these damage types with '''Quench''' and '''Melt''' mods.
 
* This buff gives good protection against fire and ice damage, but will gain outstanding protection against these damage types with '''Quench''' and '''Melt''' mods.
 +
 +
* The chance to block spells is subject to diminishing returns but can still reach upwards of 80% if the '''Ward''' mod is taken.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 17:02, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Cyclone_armor.png Cyclone_armor_small.png This Combat Art is a (Buff)

Allows the Druid to sheath himself in a swirling mass of charged particles that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks.

Aspect

Elemental_magic_aspect.png - Elemental Magic

Innate Abilities (Lvl 1) physical.jpg fire.jpg ice.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Quench - Adds 20% + 0.1% fire damage mitigation per level.
  • Fend - Further increases defense rating by 7.5% + 1.5% per level.

MODicons_10.gif Silver
  • Melt - Adds 20% + 0.1% ice damage mitigation per level.
  • Ward - Increases the chance to block spells by 15%.

MODicons_08.gif Gold
  • Expert - Decreases the regeneration penalty of Cyclone Armor by 25%.
  • Vim - Decreases the impact and duration of detrimental magic effects by 30% + 0.3% per level.
Cyclone Armor


Skills and Attributes

The following skills will affect this combat art:

  • Armor Lore - will indirectly increase the armor resistance bonuses by a percentage (after they are added to the player's other sources of armor).

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • This buff gives good protection against fire and ice damage, but will gain outstanding protection against these damage types with Quench and Melt mods.
  • The chance to block spells is subject to diminishing returns but can still reach upwards of 80% if the Ward mod is taken.

Pros and Cons

Pros

  • Good resistance against three damage types.
  • High chance to block spells and detrimental magic effects (improved even more with Ward and Vim mods).
  • Regen penalty can be reduced with Expert mod.

Cons

  • ...

Gallery