Difference between revisions of "Sacred 2:Frost Nova"

From SacredWiki
Jump to navigation Jump to search
Line 82: Line 82:
 
* '''Conservation''' gold mod can decrease the regeneration time to very low levels but it will not affect the 14s cooldown, which is fixed.
 
* '''Conservation''' gold mod can decrease the regeneration time to very low levels but it will not affect the 14s cooldown, which is fixed.
  
* Frost Nova has a mutual exclusivity with the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] spell '''[[Sacred 2:Wake of Inferno|Wake of Inferno]]'''.  If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other.  The '''Flame Sprite''' enemy in the Bengaresh Desert also uses Wake of Inferno.  The Sorceress can use Frost Nova to cancel out the Flame Sprite's spell, but beware if Frost Nova is too low level -- the Flame Sprite will banish the Frost Nova instead!
+
* Frost Nova has a mutual exclusivity with the [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin's]] spell '''[[Sacred 2:Wake of Inferno|Wake of Inferno]]'''.  If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other.  The [[Sacred 2:Flame Sprite|Flame Sprite]] enemy in the [[Sacred 2:Bengaresh Desert|Bengaresh Desert]] also uses Wake of Inferno.  The Sorceress can use Frost Nova to cancel out the Flame Sprite's spell, but beware if Frost Nova is too low level -- the Flame Sprite will banish the Frost Nova instead!
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 01:24, 23 January 2017

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Frost_nova.png Waves of icy crystals radiate outward around the Sorceress. This spell is effective against large groups of swarming melee attackers, who soon find themselves the surprised victims of a vicious, chilly assault.

This is a Spell Damage Based Combat Art.

Aspect

Cold_spells.png - Cold Spells

Innate Abilities (Lvl 1) Ice.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Icy Needles - Increases the ice damage of the nova by 5 + 2.5 per level.
  • Freeze - Slows down opponents' movement speed by 20% + 0.5% per level.

MODicons_10.gif Silver
  • Glaciate - Protects the Sorceress from physical damage during the nova (10% + 0.2% mitigation per level).
  • Deep Frost - Lowers enemy resistance to ice damage by 15% + 0.1% per level.

MODicons_08.gif Gold
  • Conservation - Reduces the regeneration time of Frost Nova by 50% + 1% per level.
  • Sustain - Increases the duration of Frost Nova by 4 seconds.
Frost Nova


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • The range of Frost Nova does not increase. However, using the item modifier Combat art range +X% can be used to boost the radius of the nova quite high.
  • Deep Frost increases enemy sensitivity to ice damage, like reverse Damage Mitigation. It can pierce ice immunities and also affects even enemies without any ice resistance. Hitting enemies with Frost Nova modded with Deep Frost is a good precursor to using other ice spells, which will cause more damage.
  • Conservation gold mod can decrease the regeneration time to very low levels but it will not affect the 14s cooldown, which is fixed.
  • Frost Nova has a mutual exclusivity with the Assassin's spell Wake of Inferno. If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other. The Flame Sprite enemy in the Bengaresh Desert also uses Wake of Inferno. The Sorceress can use Frost Nova to cancel out the Flame Sprite's spell, but beware if Frost Nova is too low level -- the Flame Sprite will banish the Frost Nova instead!

Pros and Cons

Pros

  • Can be useful against very large mobs that are not moving, for example enemies within melee range
  • The effect follows the Sorceress around while it lasts
  • Ice resist reduction can be useful when paired up with other ice-using characters
  • Damage mitigation from Glaciate mod protects against physical damage spells and weapon attacks

Cons

  • Mediocre initial damage
  • Requires the Sorceress be fairly close to enemies
  • 14 second cooldown is fixed (not modified by skills or attributes) in addition to the regeneration time.

Gallery