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  • 08:13, 9 February 2009 diff hist +168 N Sacred 2:Recurved BowsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
  • 08:12, 9 February 2009 diff hist +148 N Sacred 2:Long BowsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
  • 08:12, 9 February 2009 diff hist +155 N Sacred 2:Energy WeaponsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
  • 08:11, 9 February 2009 diff hist +156 N Sacred 2:Energy PistolsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
  • 08:11, 9 February 2009 diff hist +129 N Sacred 2:BlowgunsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
  • 08:10, 9 February 2009 diff hist +98 N Sacred 2:PolesThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
  • 08:10, 9 February 2009 diff hist +109 N Sacred 2:JavelinsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:09, 9 February 2009 diff hist +115 N Sacred 2:HalberdsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:09, 9 February 2009 diff hist +92 N Sacred 2:WhipsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:08, 9 February 2009 diff hist +133 N Sacred 2:Two Handed HammersThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:08, 9 February 2009 diff hist +128 N Sacred 2:HammersThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:08, 9 February 2009 diff hist +104 N Sacred 2:ClubsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:07, 9 February 2009 diff hist +130 N Sacred 2:Chain WeaponsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:07, 9 February 2009 diff hist +128 N Sacred 2:Two Handed AxesThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:06, 9 February 2009 diff hist -18 Sacred 2:AxesWhoops, that was 2H_AXES.
  • 08:06, 9 February 2009 diff hist +119 N Sacred 2:AxesThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:02, 9 February 2009 diff hist +141 Sacred 2:Magic StaffsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:01, 9 February 2009 diff hist +268 Sacred 2:Sword WeaponsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:00, 9 February 2009 diff hist +375 Sacred 2:Ranged WeaponsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
  • 08:00, 9 February 2009 diff hist +131 Sacred 2:Pole ArmsThis is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.

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