Difference between revisions of "Sacred 2:Primal Mutation"

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{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/11.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/11.gif
|Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal. Chickens have been noted as being produced as well.  
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|Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives the chance to transform an opponent into a harmless animal. Chickens have been noted as being produced as well. There is also a chance that the enemy mutates to a [[Sacred 2:T-Mutant|T-Mutant]] variation of its former self.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''Source Warden'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
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* Total [[Sacred 2:Damage|Damage]] (24-24 [[Sacred 2:Physical|Physical]], 11-11 [[Sacred 2:Magic|Magic]])
 +
* Chance to Mutate Opponent: 5.0% (increases 0.14% per CA level)
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.2 seconds
 +
|}
  
 
== Modifications ==
 
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Combust ''' - Converts physical damage into magic damage.
+
* '''Combust ''' - Transforms physical damage into [[Sacred 2:Fire|fire]] damage. (50% + 2% per CA level converted)
* '''Theurgy ''' - Converts physical damage into fire damage.
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* '''Theurgy ''' - Transforms physical damage into [[Sacred 2:Magic|magic]] damage. (50% + 2% per CA level converted)
 
|}
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Mutate ''' - Increases chance to mutate target.
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* '''Mutate ''' - Increases the chance to transform the target. (10% increased chance)
* '''Helpless ''' - Briefly reduces target's attributes.
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* '''Helpless ''' - Briefly reduces target's [[Sacred 2:Attributes|attributes]]. ([[Sacred 2:Chance for Weaken|Weaken]] effect) (10% + 0.2% per CA level decrease to attributes)
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Demolition ''' - Increases Primal Mutation base damage.
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* '''Demolition ''' - Increases Primal Mutation's base damage. (50% increased [[Sacred 2:Physical|physical]] damage / 33.3% increased overall damage)
* '''Helpless ''' - Briefly reduces target's attributes.
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* '''Helpless ''' - Briefly reduces target's attributes. (Weaken effect) (10% + 0.2% per CA level decrease to attributes)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|UBTpCXwXtTs|400}}|center|Primal Mutation without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
  
==Skills==
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==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* ...
+
 
* ...
+
* [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* ...
+
 
* ...
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* [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* ...
+
 
 +
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]).
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Primal Mutation: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], [[Sacred 2:Chance for Weaken|Weaken]] and [[Sacred 2:Chance for Burn|Burning]] (if '''Combust''' mod is taken)
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*Useful as a single-target hard hitting-magic attack, Primal Mutation's regen time can easily be lowered with the appropriate skills, and spammed against opponents.
  
 +
*Modify with both '''Helpless''' mods to maximize debuffing power and use against [[Sacred 2:Boss|bosses]] and champions.  Follow up with powerful melee attacks or damage spells as appropriate.
  
 +
*'''Combust''' will add fire damage and therefore give the versatility of a triple damage-type CA.  Using in conjunction with [[Sacred 2:Fiery Ember|Fiery Ember]] will reduce enemies' fire [[Sacred 2:Armor|resistance]] and therefore boost the damage potential even more.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
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* Direct damage CA
*...
+
* Very impressive visual effect
Cons
+
'''Cons'''
*...
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* Only affects a single target
*...
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* Long casting animation
 +
* When the target is turned into a chicken, it provides only 1XP, regardless of level.
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* The mutation effect can be somewhat annoying, as it can make tough foes even tougher, and make other foes into weak animals not worth killing.
 +
 
 +
== Stats Chart ==
 +
{|class="skills"
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|-class="skillsth" align="center"
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!Level
 +
!Regeneration Time
 +
!Damage
 +
!Chance to Mutate Opponent
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|-align="center"
 +
|class="skillslc"|1
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| 4.9s
 +
| 35-35
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| 5.0%
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|-align="center"
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|class="skillslc"|2
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| 6.5s
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| 48-48
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| 5.0%
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|}
  
 +
==See Also==
 +
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 +
*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
 +
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
  
== Stats Chart ==
+
==Gallery==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
|valign="top"|
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|width="180px"|
__TOC__
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<center>{{S2frame|[[File:Primal mutation.jpg|x160px]]|none}}</center>
<BR CLEAR=right>
 
  
PICTURE HERE
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|width="180px"|
 +
<center>{{S2frame|[[File:Primal mutation mounted.jpg|x160px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:PrimalMutation.jpg|x160px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 07:39, 7 January 2014

11.gif Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal. Chickens have been noted as being produced as well. There is also a chance that the enemy mutates to a T-Mutant variation of its former self.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1) mcdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Combust - Transforms physical damage into fire damage. (50% + 2% per CA level converted)
  • Theurgy - Transforms physical damage into magic damage. (50% + 2% per CA level converted)

MODicons_10.gif Silver
  • Mutate - Increases the chance to transform the target. (10% increased chance)
  • Helpless - Briefly reduces target's attributes. (Weaken effect) (10% + 0.2% per CA level decrease to attributes)

MODicons_08.gif Gold
  • Demolition - Increases Primal Mutation's base damage. (50% increased physical damage / 33.3% increased overall damage)
  • Helpless - Briefly reduces target's attributes. (Weaken effect) (10% + 0.2% per CA level decrease to attributes)
Primal Mutation without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Useful as a single-target hard hitting-magic attack, Primal Mutation's regen time can easily be lowered with the appropriate skills, and spammed against opponents.
  • Modify with both Helpless mods to maximize debuffing power and use against bosses and champions. Follow up with powerful melee attacks or damage spells as appropriate.
  • Combust will add fire damage and therefore give the versatility of a triple damage-type CA. Using in conjunction with Fiery Ember will reduce enemies' fire resistance and therefore boost the damage potential even more.

Pros and Cons

Pros

  • Direct damage CA
  • Very impressive visual effect

Cons

  • Only affects a single target
  • Long casting animation
  • When the target is turned into a chicken, it provides only 1XP, regardless of level.
  • The mutation effect can be somewhat annoying, as it can make tough foes even tougher, and make other foes into weak animals not worth killing.

Stats Chart

Level Regeneration Time Damage Chance to Mutate Opponent
1 4.9s 35-35 5.0%
2 6.5s 48-48 5.0%

See Also

Gallery