Difference between revisions of "Sacred 2:Technical Modules"

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{{Languages}}
 
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== Technical Data ==
 
== Technical Data ==
 +
<u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
 +
 +
<u>'''Set name:'''</u> '''Technical Modules'''
  
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
  
Class: '''Temple Guardian'''<br />
+
<u>'''Set Item Names:'''</u>
Set name: '''Technical Modules'''
 
 
 
 
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png This set focuses on the Temple Guardian's aspect '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
 
 
 
<u>Set item names:</u>
 
 
* (Helm) [[Sacred 2:Head Module of the Demiurge|Head Module of the Demiurge]]
 
* (Helm) [[Sacred 2:Head Module of the Demiurge|Head Module of the Demiurge]]
* (Armor) [[Sacred 2:Center Module of the Demiurge|Center Module of the Demiurge]]
+
* (Chest) [[Sacred 2:Center Module of the Demiurge|Center Module of the Demiurge]]
 
* (Shoulders) [[Sacred 2:Shoulders of the Demiurge|Shoulders the Demiurge]]
 
* (Shoulders) [[Sacred 2:Shoulders of the Demiurge|Shoulders the Demiurge]]
 
* (Arms) [[Sacred 2:Arm Module of the Demiurge|Arm Module of the Demiurge]]
 
* (Arms) [[Sacred 2:Arm Module of the Demiurge|Arm Module of the Demiurge]]
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* (Boots) [[Sacred 2:Boots of the Demiurge|Boots of the Demiurge]]
 
* (Boots) [[Sacred 2:Boots of the Demiurge|Boots of the Demiurge]]
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Material.png]] 1 Material
 +
* [[Image:Silver.png]] 8 Silver
 +
* [[Image:Gold.png]] 8 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] 1 Material Socket
+
* {{physical}}
* [[Image:Bronze.png]] No Bronze Sockets
 
* [[Image:Silver.png]] 10 Silver Sockets
 
* [[Image:Gold.png]] 1 Gold Socket
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
*[[Sacred 2:Jolting Touch|Jolting Touch]] (Chest, Legs)
== Bonus to Combat Arts ==
+
*[[Sacred 2:Furious Emblazer|Furious Emblazer]] (Shoulders, Boots)
*[[Sacred 2:Jolting Touch|Jolting Touch]] (Armor)
 
*[[Sacred 2:Furious Emblazer|Furious Emblazer]] (Shoulders)
 
 
*[[Sacred 2:Amplifying Discharge|Amplifying Discharge]] (Arm)
 
*[[Sacred 2:Amplifying Discharge|Amplifying Discharge]] (Arm)
 
*[[Sacred 2:Propelled Levitation|Propelled Levitation]] (Belt)
 
*[[Sacred 2:Propelled Levitation|Propelled Levitation]] (Belt)
*[[Sacred 2:Jolting Touch|Jolting Touch]] (Legs)
 
*[[Sacred 2:Furious Emblazer|Furious Emblazer]] (Boots)
 
 
*[[Sacred 2:Archimedes Beam|Archimedes Beam]] (Boots)
 
*[[Sacred 2:Archimedes Beam|Archimedes Beam]] (Boots)
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 
*[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] (Helm)
 
*[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] (Helm)
 
*[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] (Belt)
 
*[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] (Belt)
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
*[[Sacred 2:Willpower|Willpower]] (Helm)
 
*[[Sacred 2:Willpower|Willpower]] (Helm)
*[[Sacred 2:Stamina|Stamina]] (Armor)
+
*[[Sacred 2:Stamina|Stamina]] (Chest)
 
*[[Sacred 2:Dexterity|Dexterity]] (Legs)
 
*[[Sacred 2:Dexterity|Dexterity]] (Legs)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
*[[Sacred 2:Damage|Damage]] (Helm)
 
*[[Sacred 2:Damage|Damage]] (Helm)
 
*[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Shoulders)
 
*[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Shoulders)
 
*[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders)
 
*[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders)
 +
*[[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]] (Chest)
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arm)
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arm)
 +
*[[Sacred 2:Direct Damage|Direct Damage]] (Arm)
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Battery)
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Battery)
*[[Sacred 2:Chance for burn|Chance for burn]] (Battery)
+
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Battery)
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Legs)
+
*[[Sacred 2:Chance for Burn|Chance for Burn]] (Battery)
*[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] (Legs)
+
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
*[[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire]] (Legs)
+
*[[Sacred 2:Damage Mitigation|Damage mitigation: All Types]] (Legs)
*[[Sacred 2:Damage mitigation: Poison|Damage mitigation: Poison]] (Legs)
 
*[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] (Legs)
 
 
*[[Sacred 2:Run Speed|Run Speed]] (Boots)
 
*[[Sacred 2:Run Speed|Run Speed]] (Boots)
  
== About the set ==
+
== About the Set ==
 +
* Technical Modules uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Iron Will Set|Iron Will standard armor]].
  
 +
* This set is specially focused on the Lost Fusion aspect, giving bonuses to all five combat arts and their regeneration times.
 +
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="65px"|  Bronze
 
|class="cellborderth" width="65px"|  Bronze
|class="cellborderth" width="65px"|  Silver (at clvl 30)
+
|class="cellborderth" width="65px"|  Silver (level 30)
 
|class="cellborderth" width="65px"|  Gold
 
|class="cellborderth" width="65px"|  Gold
 
|class="cellborderth" width="65px"|  Platinum
 
|class="cellborderth" width="65px"|  Platinum
|class="cellborderth" width="65px"|  Niobium
+
|class="cellborderth" width="65px"|  Niobium (level 200)
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| All Skills
+
|class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]]
 
|class="cellborder"| 3
 
|class="cellborder"| 3
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +3
+
|class="cellborder"| + 3
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"| + 13
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| Aspect: Lost Fusion
+
|class="cellborderlc" align="left"|[[Sacred 2:Lost Fusion|Aspect: Lost Fusion]]
 
|class="cellborder"| 5
 
|class="cellborder"| 5
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +3
+
|class="cellborder"| + 3
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"| + 14
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| Regeneration Time: Lost Fusion
+
|class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Lost Fusion|Lost Fusion]]
 
|class="cellborder"| 7
 
|class="cellborder"| 7
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| -12.5%
+
|class="cellborder"| - 12.5 %
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"| - 25.6 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| Chance for Weaken, Burn, Poison, and Freeze
+
|class="cellborderlc" align="left"|Chance for [[Sacred 2:Chance for Weaken|Weaken]], [[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]], [[Sacred 2:Chance for Freeze|Freeze]]
 
|class="cellborder"| 8
 
|class="cellborder"| 8
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +3.2%
+
|class="cellborder"| + 3.2 %
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  
+
|class="cellborder"| + 10.0 %
 
|}
 
|}
  
 
+
[[File:Technical modules set bonus.png]]
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 15 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
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{{:Sacred 2:Greaves of the Demiurge|Greaves of the Demiurge}}
 
{{:Sacred 2:Greaves of the Demiurge|Greaves of the Demiurge}}
 
{{:Sacred 2:Boots of the Demiurge|Boots of the Demiurge}}
 
{{:Sacred 2:Boots of the Demiurge|Boots of the Demiurge}}
 
 
|}
 
|}
 
 
 
 
 
 
 
 
 
 
 
  
 
[[Category:Sacred 2 Sets|T]][[Category: Sacred 2 Temple Guardian Set|T]]
 
[[Category:Sacred 2 Sets|T]][[Category: Sacred 2 Temple Guardian Set|T]]

Latest revision as of 07:04, 14 January 2017

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Technical Data

Class: Temple Guardian

Set name: Technical Modules

TG_Asp_02.png This set focuses on the Temple Guardian's aspect: Lost Fusion

Set Item Names:

Available Sockets:

  • Material.png 1 Material
  • Silver.png 8 Silver
  • Gold.png 8 Gold

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • This set is specially focused on the Lost Fusion aspect, giving bonuses to all five combat arts and their regeneration times.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver (level 30) Gold Platinum Niobium (level 200)
All Skills 3 + 3 + 13
Aspect: Lost Fusion 5 + 3 + 14
Regeneration Time: Lost Fusion 7 - 12.5 % - 25.6 %
Chance for Weaken, Burn, Poison, Freeze 8 + 3.2 % + 10.0 %

Technical modules set bonus.png

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 15 and drop every 15 levels afterward.

See Also

technical.gif