Difference between revisions of "Sacred 2:Tornado"

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http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/tornado.gif Unleashes a small tornado that moves towards the enemies.
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{|
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|width="80%"|
  
 
{|
 
{|
|width="80%"|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/tornado.gif
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|Unleashes a small tornado that moves towards the enemies. 
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This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange screen.
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
  
 
{|width="100%"
 
{|width="100%"
 
|width="25%" valign="top"|
 
|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
INSERT ASPECT PIC HERE - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
  
 
|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]] ==
* Damage: INSERT START DAMAGE HERE
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* [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]]
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* Attack frequency: 0.8/second (+ 0.002 per CA level)
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* Damage increases + 25 per CA level
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* [[Sacred 2:Combat art range|Range]]: 30.0 meters
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* Duration: 15.0s + 0.05s per CA level
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level)
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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*Storm Force - the tornado deals more damage.
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*'''Storm Force''' - The tornado deals more damage. (20 + 10 per CA level physical damage)
*StormZone - Tornado's area of effect increased.
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*'''StormZone''' - Tornado's [[Sacred 2:Area of Effect|area of effect]] increased. (Range +12.5 meters)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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*Unleashed - Tornado deals damage more often.
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*'''Unleashed''' - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second)
*Tempest - Increased duration of the tornado.
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*'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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*Disarm - Chance to disarm the opponent for a few seconds.
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*'''Disarm''' - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
*Critical - Increased chance for critical hits.   
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*'''Critical''' - Increased [[Sacred 2:Chance for critical hits|chance for critical hits]](20% + 0.01% per CA level chance)
 
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|}
  
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|iy8iOGBzUgY|400}}|center|'''Tornado without Modifications'''}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
 
==Skills and Attributes==
 
==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
  
== Usage Strategies ==
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
  
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tornado: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]].
  
=== Combo Recommendations ===
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
  
== Pros and Cons ==
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
Pros
 
  
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== Usage Strategies ==
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* The tornado generally follows enemies, but slowly.  It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks. 
  
Cons
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* Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
  
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* The mods '''Storm Zone''', '''Tempest''', and '''Critical''' will allow multiple tornados to wreak havoc on large areas.
  
== Stats Chart ==
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== Combo Recommendations ==
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*Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown.
  
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*One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' + '''Tornado'''.  The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.
  
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== Pros and Cons ==
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'''Pros'''
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* Seeks targets
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* Wide area of effect
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* Long duration
  
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'''Cons'''
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* Irregular movements, slow
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* Long cooldown
  
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== Stats Chart ==
  
  
|}
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==See Also==
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*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
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*[[Sacred 2:Dragon Mage|Dragon Mage]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 21:27, 22 April 2023

tornado.gif Unleashes a small tornado that moves towards the enemies.

This Combat Art is called Whirlwind in the Rune exchange screen.

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1) Physical.png

  • Damage: 21-21 Physical
  • Attack frequency: 0.8/second (+ 0.002 per CA level)
  • Damage increases + 25 per CA level
  • Range: 30.0 meters
  • Duration: 15.0s + 0.05s per CA level
  • Cooldown + Regeneration Time: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Storm Force - The tornado deals more damage. (20 + 10 per CA level physical damage)
  • StormZone - Tornado's area of effect increased. (Range +12.5 meters)

MODicons_10.gif Silver
  • Unleashed - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second)
  • Tempest - Increased duration of the tornado. (5.0s + 0.03s per CA level)

MODicons_08.gif Gold
  • Disarm - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
  • Critical - Increased chance for critical hits. (20% + 0.01% per CA level chance)
Tornado without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
  • Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
  • The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.

Combo Recommendations

  • Not the best choice for use in a combo given its initially long cooldown.
  • One option is making a combo with Maelstrom + Tornado. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.

Pros and Cons

Pros

  • Seeks targets
  • Wide area of effect
  • Long duration

Cons

  • Irregular movements, slow
  • Long cooldown

Stats Chart

See Also