Difference between revisions of "Sacred 2:Tornado"

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(added damage lore, formatting, note)
 
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==Innate Abilities (Lvl 1) [[File:Physical.png]] ==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]] ==
* [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]] ([[Sacred 2:Community Patch|CM Patch]] adds [[Sacred 2:Ice|Ice]] damage to the tornado)
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* [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]]
* Attack frequency: 0.8/second (+ 0.02 per CA level)
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* Attack frequency: 0.8/second (+ 0.002 per CA level)
 
* Damage increases + 25 per CA level
 
* Damage increases + 25 per CA level
 
* [[Sacred 2:Combat art range|Range]]: 30.0 meters
 
* [[Sacred 2:Combat art range|Range]]: 30.0 meters
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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*'''Unleashed''' - Tornado deals damage more often. (0.2 + 0.02 per CA level more hits per second)
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*'''Unleashed''' - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second)
 
*'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level)
 
*'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level)
 
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tornado: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]] (if the CM Patch is installed).
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tornado: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown.
 
*Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown.
  
*One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' - '''Tornado'''.  The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.
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*One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' + '''Tornado'''.  The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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* Wide area of effect
 
* Wide area of effect
 
* Long duration
 
* Long duration
* Ice damage with [[Sacred 2:Community Patch|CM Patch]] adds versatility and [[Sacred 2:Chance for Freeze|chance to freeze]]
 
  
 
'''Cons'''
 
'''Cons'''

Latest revision as of 21:27, 22 April 2023

tornado.gif Unleashes a small tornado that moves towards the enemies.

This Combat Art is called Whirlwind in the Rune exchange screen.

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1) Physical.png

  • Damage: 21-21 Physical
  • Attack frequency: 0.8/second (+ 0.002 per CA level)
  • Damage increases + 25 per CA level
  • Range: 30.0 meters
  • Duration: 15.0s + 0.05s per CA level
  • Cooldown + Regeneration Time: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Storm Force - The tornado deals more damage. (20 + 10 per CA level physical damage)
  • StormZone - Tornado's area of effect increased. (Range +12.5 meters)

MODicons_10.gif Silver
  • Unleashed - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second)
  • Tempest - Increased duration of the tornado. (5.0s + 0.03s per CA level)

MODicons_08.gif Gold
  • Disarm - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
  • Critical - Increased chance for critical hits. (20% + 0.01% per CA level chance)
Tornado without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
  • Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
  • The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.

Combo Recommendations

  • Not the best choice for use in a combo given its initially long cooldown.
  • One option is making a combo with Maelstrom + Tornado. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.

Pros and Cons

Pros

  • Seeks targets
  • Wide area of effect
  • Long duration

Cons

  • Irregular movements, slow
  • Long cooldown

Stats Chart

See Also