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  • ...in that region will spawn with a level that is within that limit. All max levels are +1 when in underground areas (any [[Sacred 2:Dungeon Map of Ancaria|dun * If the character level is within the min-max limit, the monster levels will be equal to character level.
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  • This table lists the increases in [[Sacred 2:Enemy Levels|Enemy Levels]], as a result of a high [[Sacred 2:Survival Bonus|Survival Bonus]]. ...ood game are 215-217, all levels from level 183 point will hit the maximum enemy level caps.''
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  • Diese Tabelle listet die Erhöhung des [[Sacred 2:Enemy Levels/de|Gegnerlevels]] als Resultat eines hohen [[Sacred 2:Survival Bonus|Überl
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Page text matches

  • This table lists the increases in [[Sacred 2:Enemy Levels|Enemy Levels]], as a result of a high [[Sacred 2:Survival Bonus|Survival Bonus]]. ...ood game are 215-217, all levels from level 183 point will hit the maximum enemy level caps.''
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  • ...f leveling, Diablo 2 offered a player satisfaction from killing an earlier enemy, while Sacred 2, as contrast, will have a player looking for another possib ...character level, the better too, as then the surrounding highlight for the enemy creature is red which yields maximum experience. The reason enemies increa
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  • ==Effect on [[Sacred 2:Enemy Levels|Enemy Levels]]== ...ther capped by the area limits). As the SB percentage increases, the enemy levels increase as well.
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  • *[[Sacred 2:Enemy Levels|Enemy Levels]]
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  • ...hat it lands on, and then continuing onwards to taking out the rest of the enemy party. Combat Jump can only be used upon enemies that are within line of s ...eraphim can move about the screen quickly while leapfrogging from enemy to enemy, making instant one-hit kills and then after the Combat Art has regenerated
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  • There are five different levels of difficulty in Sacred 2: Access to the different levels in Multiplayer is based on your character level:
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  • ...suffer fire damage every second they are immolated. As the Flame Thrower's levels are increased, the duration of this burn increases, as does the damage it i ...ourself in front of them to hit them all. Careful not to get caught by an enemy at your back.
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  • ...s de enemgos se puede encontrar en [[Sacred 2:Combat and Game Basics#Enemy Levels/es|Niveles del Enemigo]]
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  • ...by picking it up off the ground. Of course a player must usually defeat an enemy first to force him to drop the gold. This is not always quite as easy. Gold ...lso refer to one of the five game [[Sacred 2: Difficulty Levels|difficulty levels]]: Bronze, Silver, Gold, Platinum and Niobium.
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  • style="text-align: center; font-weight: bold;">Recognize Enemy</td> == Items' levels ==
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  • * Spawns every 15 levels ...cene when Conan uses this sword to avenge his parents' murder, despite his enemy's attempt to mesmerise him.
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  • ..., with a successful cast of Conversion resulting in a small halo above the enemy's head. The converted opponent attacks their own allies, but the Seraphim * Long regeneration time on lower levels and short duration time.
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  • ...your enemies is calculated in "hit points". Once your hit points (or your enemy's) are depleted, your (his) life is ended. Your current life reservoir is r Increased levels of [[Sacred 2:Armor|Armor]] provide greater Resistance by enabling more eff
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  • ...l 100 and almost ready to finish Platinum (although I might need some more levels before I'm ready for Niobium), I've only ever played SP though, so my exper ...so the reason why you're going to get your *** kicked in the early levels. Levels 1-30 were very hard for me, I had to drink a lot of potions to stay alive b
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  • ...Maximum Damage Bonus is added to your Daemon's damage output each time an enemy is killed. This amount accumulates as the Daemon kills more enemies. Theref ...ge for each slain enemy. 5 enemies slain = +20% to damage. Each additional enemy slain adds another 4% to total damage inflicted per spell/attack. This dama
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  • ...n how the spell is set up. A more powerful single cast will occur if many levels of Celestial Light are read v.s. multiple castings of the spell occuring wi *Is location-fixed. If cast on a far off enemy, the enemy can move out of it's range towards you.
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  • ...:Philios|Philios]] casts a blessed circle around the hero which annuls all enemy spells and fills most with a righteous terror which causes them to repent t * Banishes most enemy spells, including buffs (for technical info on this property, see [[Sacred
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  • * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level * This buff reduces enemy resistance by two methods that work together:
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  • *Stun duration increases linearly (1s per 2 rune levels). *You must be next to enemy to execute.
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  • ...e lifetime of the arrows, and their damage bonus both increase with higher levels of the [[Sacred:Wood Elf Combat Arts|art]].
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  • ==Auswirkung auf das [[Sacred 2:Enemy Levels/de|Gegnerlevel]]== ...hängt von dem Charakterlevel ab (siehe [[Sacred 2:Survival Bonus and Enemy Levels/de|ganze Tbelle]]). Verschiedenen Gebiete und Schwierigkeitsgrade ergeben e
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  • ...e by a percentage. Higher levels of this value decrease the chance of an enemy being able to successfully hit a player with a melee or ranged weapon.
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  • ...|Darting Assault]] [[Sacred 2:runes|runes]], for example, and have, at low levels, a very high level of this [[Sacred 2:Combat Arts|Combat Art]] regenerate i ...is suggestive of the player "stealing energy" from the enemy (although the enemy's regeneration is not affected).
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  • ...at her opponent with a single, heavy blow, inflicting severe damage on her enemy. Hard Hit will is a melee strike, and will manifest itself with whichever ...ical Regeneration and Concentration to keep the regeneration at manageable levels.
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  • *[[Sacred 2:Combat and Game Basics|Enemy Levels]]
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  • ...n.wikipedia.org/wiki/Apep Apep] was the god of chaos and darkness, eternal enemy of light and truth. This dragon was known as "the serpent of the Nile" and ...evel and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there w
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  • * '''Conservation ''' - The radius of Wake of Inferno will now increase as it levels up. * '''Sustain ''' - The duration of Wake of Inferno will now increase as it levels up by 0.05s per level.
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  • * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5.0% + 1.0% per level ...tually completely offset the regeneration penalty from Inner Sight at high levels, if they player takes Concentration, Amazon Magic Focus, and has good manag
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  • * Cooldown slowly decreases as Confuse levels up * When this curse is cast, the battle becomes a free-for-all. All enemy factions are ignored, they will attack anything and everything, including e
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  • * Spawns every 13 levels *True to its name, this sword is also used by [[Sacred 2:Dryad Enemy|Blood Dryads]].
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  • ...in that region will spawn with a level that is within that limit. All max levels are +1 when in underground areas (any [[Sacred 2:Dungeon Map of Ancaria|dun * If the character level is within the min-max limit, the monster levels will be equal to character level.
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  • ...Wounds and Deep Wounds, in that it causes bleeding damage and reduces the enemy's maximum hitpoints value. ...Sacred 2:Physical|Physical]] damage and triggered Serious Open Wounds, the enemy will take five hits of 50 damage each. Items or bonuses that modify damage
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  • Diese Tabelle listet die Erhöhung des [[Sacred 2:Enemy Levels/de|Gegnerlevels]] als Resultat eines hohen [[Sacred 2:Survival Bonus|Überl
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  • * '''Pyromancer''' - Decreases the cooldown gradually as Armageddon levels up. ...nd in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of meteors as they land.
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  • .... (Halves the cooldown immediately and slowly continues to go down with CA levels. Cooldown = 7.5 seconds at CA level 1, 6 seconds at CA level 50, 5 seconds *Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
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  • ...evel and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there w ...uminosity|Elrath's Luminosity]] (Helmet): Gives you a nice chance to block enemy's Combat Arts and also boosts [[Sacred 2:Willpower|Willpower]]
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  • ...ach successful hit, a player will gain the "+X%" amount of health from the enemy's hitpoints while inflicting the same amount of damage. The damage is unre ...The damage of % Life Leech is based upon the maximum Health Points of the enemy spawns with a single player in the server. The increase of Health Points wi
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  • ...lf]] Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bundle the splinters into one burst or ...6.2% increase in base number, 8.6% increase in bonus number gained from CA levels)
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  • ...s may not be that great for an Inquisitor without the skill, but with high levels of Armor Lore these modifiers will actually scale to much more powerful val **The belt is an adaptation of the armor worn by [[Sacred 2:Dryad Enemy|Blood Dryad]] enemies.
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  • ...nce rate which does increase through greater levels of monsters, character levels and difficulties, so while the experience gained from the same monster can ...egion can be found in [[Sacred 2:Combat and Game Basics#Enemy Levels|Enemy Levels]] to help you to find the highest level monsters in the difficulty you are
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  • * '''Crack''' only lowers existing enemy resistances. So for example if an enemy doesn't have any poison resistance to begin with, they won't become any mor ...eaching 18 seconds at max level. Though the debuffs do stack each time the enemy is hit, they have diminishing returns so they will never reduce armor or de
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  • ...2:Boss|bosses]]) as the Bone Spirits will immediately gravitate toward the enemy and explode all at once, doing massive damage. ...enemies, Bone Spirits often unnecessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby oppon
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  • ...potential compensates for the lack of a shield. Killing foes quicker = an enemy that can't take a swing or shot at you. The Dwarf swings two-handed axe wea '''Statistics to Pump up''': Every 5 levels, put 4 points into [[Strength]], and 1 point into [[Physical Regeneration]]
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  • ...lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning. ...target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
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  • ...player's [[Sacred 2:Survival Bonus|Survival Bonus]] begins to boost enemy levels far above the player's level, this divine gift will stop affecting enemies.
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  • ...he classical arts of a mage. His powerful area spells burn or bewilder the enemy. ...ging|Forged]] into items, the runes of the Mentalism aspect will boost the levels of the applicable Combat Arts (for the Dragon Mage only) and will also prov
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  • ...e number of hailstones dropped with each cast slowly increases as Blizzard levels up. Taking the '''Hailstones''' mod will increase this amount even more, re ...hout '''Momentum''' the drop frequency will gradually increase as Blizzard levels up.
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  • ...eguard is the best shield to find and use in the early stages of the game (levels 1-74). It provides an excellent armor boost, at the cost of having only a s ...projectile blocking unlocked by the Shield Lore skill – which at very high levels can achieve over 100% close combat blocking.
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  • ...is value increase the player's [[Sacred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]].
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  • ...If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.
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  • Deep Wounds will reduce the enemy's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] value. ...hen the player starts ripping unusually big chunks of hitpoints out of the enemy, while dealing the same amount of damage.
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  • ...Every character begins with a single slot, and gains an additional slot at levels 2, 8, 16 and 30. Simply using the number keys 1-5 quickly switches among th ...ills|Skills]] become available to different character classes at different levels. For every character class, there are [[Sacred:skills|skills]] that will no
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  • ...s may not be that great for an Inquisitor without the skill, but with high levels of Armor Lore these modifiers will actually scale to much more powerful val **The belt is an adaptation of the armor worn by [[Sacred 2:Dryad Enemy|Blood Dryad]] enemies.
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  • * Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Col
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  • ...s" - an amount of damage that is ignored completely when you are hit by an enemy. ...r health), it's static, though it can be increased by increased Combat Art levels, CA modification and the skill Warding Energy Lore (Tactics Lore for T-Ener
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  • * Resurrects enemy corpses as minions that follow the Necromancer *'''Dark Realm''' triggers if the revived minion kills an enemy. The enemy will be revived just as if the Necromancer had cast the spell on the corpse
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  • ...ill gain an aura for a duration of time. In this time, if you charge at an enemy, you will both damage it and stun it briefly. This can be used in many ways ...ble to left click on an enemy to attack it, then very quickly move off the enemy and left click somewhere on the ground. If you do it fast enough and keep t
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  • * Spawns every 15 levels ...as much damage, but allow for faster attacks and greater chance to hit the enemy. Because they make close combat even more close up and personal, bladed fis
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  • ...er application of crit, +%magic damage and WIDD you can get similar damage levels, if not higher with the low regen, although using those on a high regen doe ...hit the enemy. Casting SoF and then once more trying to throw will hit the enemy as often as not if the sparks were showing. If they weren't... then they mi
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  • ...stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts. ...|Forged]] into items, the runes of the Death Warrior aspect will boost the levels of the applicable Combat Arts (for the Shadow Warrior only) and will also p
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  • ...If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.
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  • * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5% + 1% per level ...t to diminishing returns, still they may reach upwards of 75% at very high levels.
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  • ...gher levels having more facets resembling a jewel, which offer the highest levels of protection. ...ain skills or even increase elemental resistances versus the corresponding enemy elemental damage. A player may manage a total of up to 12 relics to add ski
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  • |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Vip ...g|Forged]] into items, the runes of the Dragon Magic aspect will boost the levels of the applicable Combat Arts (for the Dragon Mage only) and will also prov
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  • ...until you hit level 30, then this skill becomes optional. If you can find levels of it on items, use those items, and pump other skills. After lvl 100 you m ...dred thousand gold. Put all 3 points into this at level 20, and every 5-10 levels hereafter put all points into trading, and then go shop for good gear. It s
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  • Their effects usually get higher in later [[Sacred 2:Difficulty Levels|difficulties]]. The skill level of [[Sacred 2:Alchemy|Alchemy]] increases t ...l Parts Trophy|Mechanical Parts Trophy]]. It is greatly improved with high levels of the skill.
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  • ...ttle Mage. Flameskin is an exceptional form of protection use it to block enemy arrows, add to your defense and cause damage. Maintain the level of Flames ...nt, you will find that the % chance to block decreases as your Battle Mage levels up, therefore you need to keep investing in this spell in order to keep the
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  • ...used and depending on the level of the CA, if the cursor is placed upon an enemy, the bolts will fire in a wedge shape towards the target. If the cursor is ...s will have to be read to make this powerful Combat Art progress to higher levels. Socketing with Magic Regeneration, Physical Regeneration, Regenerate Spec
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  • * Spawns every 20 levels ...onus that is extremely powerful, effectively allowing the player to dispel enemy [[Sacred 2:Energy Shields|Energy Shields]] with a single blow.
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  • ...single enemy which will result in many damage numbers flying up around the enemy suffering from the several Open Wounds. The higher the % chance you have t ...lower values, it is approximately equal to a percent increase, but higher levels do not increase the likelihood as much. For example, Chance to Find Special
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  • ...will increase both the base range and the scaling effect, so at every high levels the radius will be nearly doubled. [[Sacred 2: Combat art range|Combat Art * The percentage reduction to enemy attack rating is subject to diminishing returns, so even with the '''Blind'
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  • ...lf]] Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bundle the splinters into one burst o ...orged]] into items, the runes of the Mystic Stormite aspect will boost the levels of the applicable Combat Arts (for the High Elf only) and will also provide
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  • * '''Expand''' - The radius of Decrepify will increase as it levels up, hitting more targets at once. ...ing returns (reaching around -70% at high levels), so it will never reduce enemy values to "0".
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  • *The fear effect reapplies with each hit, meaning the enemy is often caught helplessly running back and forth, first one direction, the ...tions '''Hamstring - Kindle - Expose'''. These latter two debuffs increase enemy damage sensitivity (like [[Sacred 2:Damage Mitigation|Damage Mitigation]] i
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  • ...Maximum Damage Bonus is added to your Daemon's damage output each time an enemy is killed. This amount accumulates as the Daemon kills more enemies. Theref ...ge for each slain enemy. 5 enemies slain = +20% to damage. Each additional enemy slain adds another 4% to total damage inflicted per spell/attack. This dama
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  • ...ins static at 25 seconds - but its effectiveness increases with additional levels. The higher the spell level, the greater the reduction in attack and defens ...n movement rate, and the greater the damage inflicted. How to tell that an enemy is affected by the Choir: they will be cursed with a black cloud while affe
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  • ...lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. * Reduction in movement speed increases with consecutive casts on the same enemy
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  • ...enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively imp * The push distance slowly increases as Arctic Blast levels up, more than doubling at max level. The max angle is fixed at 90 degrees u
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  • ...''Diablo 2 Fallen''', a mod for Sacred 2. Clicking the header button of an enemy type will take you to a new page on SacredWiki with more information. <center>{{titlebar|C09709|[[Sacred 2:Amazon Enemy|Amazon]]}}</center>
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  • *'''Color''' - Color of the head which, in conjunction with the enemy type of the head, indicates the unique hireling it summons. *'''Enemy Type''' - The type of enemy that will drop the head
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  • |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Vip *Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA.
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  • ...e specializing in vs. “enemy” damage. Using the correct damage type vs. an enemy that is weak to it is superior to even critical strike. Poison kills orcs f ...ished, yet you should know when to use other damage elements. You know all enemy resistances, and pick the right weapon slot before you even warp.
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  • ...0 resistances and look how much damage it will receive at different damage levels. Here again we assume that the enemy has only 100 resists but this picture shows how many % of inflicted damage
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  • 2. It had to be able to level sufficiently at higher levels(+125) so Area of Effect seemed a must. ...eed [topic=15294][color="#FF0000"]Buff Suits[/color][/topic] to keep Regen levels low, while allowing maximum Damage and Defense potential from Buffs.
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  • ...d of Feral Rage. This combat art only increases in power as the character levels up and the level of Werewolf increases. * Charge-up bonus to speed and attack stacks with every enemy killed
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  • ...f your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done. ...age, but it displays differently at different [[Sacred 2:Difficulty Levels|levels]] (19 on bronze, 22 on silver), because hidden modifier afects damage displ
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  • ...es away anyway. But well a guide should take a character to all difficulty levels, and a BM w/o investment in Constitution will be in constant danger at Plat As in Plus, stun spells need to be 1/5 of enemy level (3/5 for boss character, the readme says it is 4/5 in general but it
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  • ...hat gives in-combat regeneration), and is increased with higher Combat Art levels and the skill [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] ([[Sacre ...r health), it's static, though it can be increased by increased Combat Art levels, CA modification and the skill Warding Energy Lore ([[Sacred 2:Tactics Lore
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  • ...ampaign, with Forens as deity (one use, on 4th Guardian of Silver). Played levels 1-12 on Bonze, moving to Silver after I had a solid foundation built up. ...ce you can actually get a good discount on your DG regen times when higher levels are reached. EP for me, 'cause ... y'know... hardcore. Had to choose one or
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  • * Weapon hit that instantly teleports to the target enemy ...will allow the Assassin to use Dragon Flight without needing to target an enemy (target the ground instead). This is useful just for getting around, jumpi
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  • ...ications will affect the power of Fury: '''Lycanthropy''' will cause every enemy hit by Fury to extend the shapeshifting duration at once, '''Ruthless''' wi * At low levels, the damage of Fury is lower than the Werewolf's basic melee attacks, howev
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  • ...urns as they level up, however they may still reach upwards of 60% at high levels.
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  • ...to 6 additional skills; a new skill is available at each of the following levels: 3, 6, 12, 20, 30 and 50. By editing the Configuration File (Settings.cfg) ...rewarding to focus on one source of damage, unless to specifically exploit enemy weaknesses).
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  • ...gic]], 31 level of [[Sacred 2:Combat Discipline|Combat Discipline]] and 26 levels of [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] would sum up to g ...s check even against Champions and [[Sacred 2:Boss|Bosses]] of the highest levels (200+). "Failing" the check also means that secondary [[Sacred 2:Detrimenta
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  • * Thorns is a straightforward buff. It reflects enemy attacks. You can choose which attack types you want to emphasize. ...will never reach 100% on Thorns, instead averaging around 65% at very high levels. Even if all three '''Riposte''' mods are taken, the Chance to Reflect Mel
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  • ...ter at a time. The next time it is triggered, it will reset the timer. The enemy will not be afflicted with a double DoT at once. ...it dealt 100 damage of pure Physical damage and triggered Open Wounds, the enemy would take five hits of 20 damage each (100 damage over time in total). [[S
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  • * '''Hypothermia''' increases enemy sensitivity to cold damage, like reverse [[Sacred 2:Damage Mitigation|Damag * '''Conservation''' gold mod can decrease the regeneration time to very low levels which will allow for more runes read.
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  • ...increase their duration if needed. We would need hand selected stuff late levels, so we played with just 9 skills as long as possible and left the 10th skil ...a was to play without concentration and play pure arcane. The idea was: an enemy can't hit what he cannot see. So now the character idea was done.
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  • ...if your character is protected by [[Sacred 2:Relics|relics]] against your enemy's [[Sacred 2:Damage Types|damage type]] fire frost magic poison. ...us]] will increase. This will boost the [[Sacred 2:Combat and Game Basics|enemy level]] and their items above the character level. The chance for more val
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  • ...and hafted weapons were likely to have the stun on them as well. A stunned enemy can’t do anything, which is a “control” type of strategy that is effe ...e skills, and the order you should pick ‘em, but also a snap shot at a few levels so you can think about allocation of your skill points.
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  • I went polearms because I have no experience how good I will hit at high levels with my life leech weapons. Staves would allow to shoot and use regeneratio ...2:Runes of Protection|Runes of Protection]] - awe - stun works even if the enemy does non physical damage
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  • [CG07] About Skill levels and masteries ...ers who have never played Temple Guardian or just went trough the first 15 levels (trophy/achievement) probably dont know that it has around 4 forms.
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  • ...e start. Normal potions start dropping once your character (not the killed enemy) reaches level 60. Strong potions start dropping once your character reache ..."color:#f0e0be">__</span> '''Duration:''' Depends on [[Sacred 2:Difficulty Levels|difficulty]]:
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  • ...utes to increase for the IceElf. Stamina is especially needed at the lower levels when regen is a very limiting factor on the IceElf. Later, damage and incre ...6.2% increase in base number, 8.6% increase in bonus number gained from CA levels)
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  • Being equal level creatures can use CA at different levels and their CA can have a different difficulty class (for example on the Sera ...g potential '''>1000''' dispells CA of champions and bosses highest (200+) levels.
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  • * The number of spikes increases as Glacial Spikes levels up. With the '''Fusillade''' mod the number can get into the 60's or more. *Spikes may also go over enemy heads if they are far down a hill.
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  • ...32 [[Sacred:skills|skills]] and is available to all characters. Increased levels of Agility improve both your defense and Attack Rating values, making comba *'''[[Sacred:Armor|Armor]]''' One of the 32 skills. Increased levels of Armor provide greater resistance by enabling more effective use of equip
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  • ..., or shuriken for intermediate... . If we miss too much a few jewels with 'enemy can't evade' will be easy to get. So we won't take a weapon skill and we wo ...t it needs some time to get quick and powerful attack spells, so the first levels are hard. A melee elf starts a bit easier: GI hp regeneration helps a lot i
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  • ...ons of each enemy type found in Sacred 2. Clicking the header button of an enemy type will take you to a new page on SacredWiki with more information. {{See Also|Sacred 2:Enemy Levels}}
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  • .... Others struck this way suffer lesser damage. There is a chance that each enemy struck by the blast will become confused, clueless that they have just been ...rtually anywhere on a screen. The shell targets a location, rather than an enemy: therefore, the successful Dwarf learns how to "lead" moving targets. Nothi
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  • * Inverts enemy physical [[Sacred 2:Armor|armor]] values ...rom the silver mods begins at 8 seconds and slowly increases as Mind Blast levels up, reaching 10 seconds at max level.
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  • In order to play this char, you really need some patience. He levels up slowly when he's alone. In addition to that, it takes some time to make What does a party need to survive longer? Better hit rating to strike the enemy often, better defensive rating in order to get hit less, faster attack and
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  • - will one-shot pretty much every enemy throughout the game with slight exceptions (champions, bosses) ...from armors. We are picking it first to ensure the easy-going in the early levels. It can be substituted for ranged lore if you have pre-set bfg rune and you
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  • ...ncrease along with it. From experience, damage is only satisfactory at low levels and will take you long to kill champions from random trash mobs. Keep it 10 ...e highest threat opponent immediately in case you are overwhelmed at early levels, while waning down the rest of the mob.
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  • ...s, etc. Paladin can use CTRL + Right Click to use it without targeting an enemy. * Jump animation is slow at low levels.
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  • Q: What difficulty levels are there? Is there any difference? Will I lose my progress in one difficul ...they just modify your animations so it looks like the mount is hitting the enemy. Here is an example.
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  • ...will nullify ranged attacks, the burn arrow mod on incandescent at high ca levels the same. This spell gets to even such absurd levels, you might regen more hp than you have.
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  • ...[Sacred 2:Demonic Blow|Demonic Blow]]''' - We'll smack some stars into the enemy's with this! ...ck speed. (10% + 0.1% per CA level increase) This benefits us in the lower levels prior to getting Sword Weapons up to 150% attack speed.
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  • ...ad of the tempest is determined by the distance between the player and the enemy targeted. ...may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience.
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  • ...S2 background and preferably enough chars to support this Inquisitor as he levels up. ...ng hit (provided his doppelganger didn't do it), or further debilitate the enemy with Paralyzing Dread.
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  • ...type of damage. No firm rule applies. Poison is most common, but in higher levels of play variants start appearing that do fire, and even magic, damage. ...ypical damage features: Physical, fire damage modified by dexterity or vs. enemy type, such as elves. Also is very prone to offer RSM bonuses.
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  • ...has an easy access to +all skills gear, so some skills can be left at low levels, giving you more points to focus on important ones. ...ce items 1smile.gif Put most points here until the skill has about 20 hard levels. Don't put more than that in this skill (you can make up for it with +all s
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  • ...ge''' cannot keep up with incoming damage at higher difficulties and enemy levels. It will however ensure the Temple Guardian is always under the effect of t
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  • ...is value increase the player's [[Sacred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]]. It can be
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  • ...array of useful modifiers that increase in quality and quantity at higher levels. ...f your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done.
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  • To become a Dracobane – a slayer of Dragons - is understand your enemy, and uncover every weakness. Find these and exploit them to the fullest. Un ...combo suit. A combo suit boosts a specific combat art or spell to about 22 levels above normal use. The suit is worn when the combo is purchased from the com
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  • ...be very fast. The best thing about the WE is that you are not bothered by enemy plant cages and other spells that prevent your movement. You can still kill ...hought...it is quote nice. I convert all my runes to EA runes now. On high levels it is only usable in a combo (high reg. time).
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  • Character [[Resistance]] modifies the enemy damage value to calculate the actual amount of damage received. == Enemy Resistance ==
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  • ...rs). Read just one rune. Upgrade the weapons as the character increases in levels. At high levels this will be our 3rd buff. With the right mods, most everything will be ref
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  • That build levels up pretty fast and if you keep that HE around the same level as your Shadow ...comes naturally with your gear as you level up so after about the first 60 levels the main benefit of a mount is voided by your gear. Actually it won't becau
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  • ...would be one where you shoot a ball of fire or a bolt of lightning at your enemy. A longer term spell would be one where you're creating a storm (the Dryad' ...n Sacred 2. In addition to their primary purpose - raising your combat art levels, each rune also comes with a secondary bonus that's ONLY available if you f
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  • To become an expert slayer of Dragons - is to understand your enemy, and uncover every weakness. Find these and exploit them to the fullest. Un ...combo suit. A combo suit boosts a specific combat art or spell to about 22 levels above normal use. The suit is worn when the combo is purchased from the com
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  • ...h enemy type found in Sacred Underworld. Clicking the header button of an enemy type will take you to a new page on SacredWiki with greater information.''' ...ive from our plane of existence. Demons exist on all four of the elemental levels but the most familiar among them are those coming from the flames of hell.
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  • ...: I only have a couple of 'snapshots' of where I was at for the following levels: 35 after running VD since level 11 or 12; 41 after finishing Silver campai Using VD to gain a whole bunch of levels allowed me to "reverse-engineer" my dryad; meaning I could throw a crapload
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  • ...l gives the relative (percentage of the current value) lower chance of the enemy critical strike by SpellBasedDamageCA. This means that even the extremely h ...llows to "win" this check even against Champions and Bosses of the highest levels (200+).
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  • ...et, but it sports a bonus to the spell intensity, casting speed and to the enemy’s level for deathblow. Very useful for casters who rely on combat arts ba ...and a great bonus to attack speed, which becomes so significant at higher levels, that dual wielding two of those will allow you to kill everything very fas
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  • ...ech]] on Niob and can kill EVERYTHING with just one Hit, except one sinlge Enemy. ...ll enough for one hit most of your Enemies (but at same or slightly higher Levels).
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  • ...iob arts to level fast plat are good. By the time a character gets to high levels you want a bargainer to fill slots with good jewelry rather than whets. You ...ainst enemies with Area of Effect attacks. Because they will stimulate the enemy to use Area of Effect when otherwise the AI would just stand there dying. Y
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  • '''Strong AOE''' - Flaring Nova may seem mediocre at lower levels, but with upgrades and the right equipment it will turn into a devastating ...he can still take them out, just not effectively as a melee sera. At later levels when you get 75 in concentration you can have BFG up at all times and use t
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  • Below is a list of generic enemy types. Be sure to also examine the list of [[Sacred:Unique Enemies|Unique E ...ive from our plane of existence. Demons exist on all four of the elemental levels but the most familiar among them are those coming from the flames of hell.
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  • ...ent's resists, so your attacks will start to cut through even the toughest enemy. ...our utility semibuff. We will try to keep it on at all times in the later levels. It increases both your run and attack speed, and will break rooting affec
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  • ...uto Leveling|Auto Leveling]]''': Opponents scale in level as the character levels. For more information, see [[Sacred 2:Combat and Game Basics|Combat and Gam ...affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to infl
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  • * Long enemy names now fit better in the "Last Opponent" window without being cut off. ...ow scales better into higher difficulties without being overpowered at low levels.
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