Difference between revisions of "Sacred:Dwarf Combat Arts/Charts"
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m (correct link to mental regeneration) |
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(4 intermediate revisions by one other user not shown) | |||
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|class="cellborderth"| [[Sacred:Charisma|Char]] | |class="cellborderth"| [[Sacred:Charisma|Char]] | ||
|class="cellborderth"| [[Sacred:Dexterity|Dex]] | |class="cellborderth"| [[Sacred:Dexterity|Dex]] | ||
− | |class="cellborderth"| [[Sacred:Mental | + | |class="cellborderth"| [[Sacred:Mental Regeneration|Ment]] |
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon <br /> Lore]] | |class="cellborderth"| [[Sacred:Weapon Lore|Weapon <br /> Lore]] | ||
|class="cellborderth"| [[Sacred:Dwarven Steel|Dwarven<br />Steel]] | |class="cellborderth"| [[Sacred:Dwarven Steel|Dwarven<br />Steel]] | ||
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|class="cellborderlc" align="left"|{{sdwa}} | |class="cellborderlc" align="left"|{{sdwa}} | ||
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | |class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | ||
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|class="cellborderlc" align="left"|{{sdwhb}} | |class="cellborderlc" align="left"|{{sdwhb}} | ||
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | |class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | ||
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sdwr}} | |class="cellborderlc" align="left"|{{sdwr}} | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:physical.gif]] [[Image:fire.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | |class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | ||
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sdwv}} | |class="cellborderlc" align="left"|{{sdwv}} | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:physical.gif]] [[Image:fire.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | |class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | ||
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|class="cellborderlc" align="left"|{{sdww}} | |class="cellborderlc" align="left"|{{sdww}} | ||
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | |class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]] | ||
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|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFDAA7;padding: 4px;"> <u>While Dwarven Steel CA is active</u> <br />Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.</div> | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFDAA7;padding: 4px;"> <u>While Dwarven Steel CA is active</u> <br />Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.</div> | ||
|- | |- | ||
− | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:# | + | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFC48B;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div> |
|- | |- | ||
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div> | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div> | ||
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|style="padding: 2px 2px 4px 2px;"| | |style="padding: 2px 2px 4px 2px;"| | ||
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. | <div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. | ||
− | |||
− | |||
− | |||
− | |||
strength '''will not''' affect ranged dmg if: | strength '''will not''' affect ranged dmg if: | ||
* Strength is increased from equipment | * Strength is increased from equipment | ||
+ | |||
+ | strength '''will''' affect ranged dmg if both of the below are true: | ||
+ | * attribute points are assigned to Strength | ||
+ | * an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier | ||
+ | See Damage Type chart below | ||
</div> | </div> | ||
|} | |} | ||
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|} | |} | ||
− | ==Item | + | ==Item Damage Modifier Types== |
<div style="padding:0px 0px 0px 10px;"> | <div style="padding:0px 0px 0px 10px;"> | ||
[[Image:physical.gif]] = Physical Damge | [[Image:physical.gif]] = Physical Damge | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sdwa}} | |class="cellborderlc" align="left"|{{sdwa}} | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sdwhb}} | |class="cellborderlc" align="left"|{{sdwhb}} | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sdwr}} | |class="cellborderlc" align="left"|{{sdwr}} | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sdwv}} | |class="cellborderlc" align="left"|{{sdwv}} | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sdww}} | |class="cellborderlc" align="left"|{{sdww}} | ||
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
− | |class="cellborder" style="background:# | + | |class="cellborder" style="background:#DFC48B;"| [[Image:physical.gif]] [[Image:fire.gif]] [[Image:magic.gif]]<br />[[Image:poison.gif]] |
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] |
Latest revision as of 05:10, 1 January 2009
Regeneration
= Affects CA/Tech | Regeneration | Increases Level | ||||
Attributes | Skills | Item Mods | ||||
CA/Tech | Physical Regen | Concen- tration |
Dwarven Lore | Weapon Tech | RSM | + To All CA's |
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Damage
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Item Damage Modifier Types
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