Difference between revisions of "Sacred 2:Battle Stance"
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(in 'drill' description, declared C as CA-lvl to avoid repetition) |
(added and corrected links, info) |
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Premonition''' - Further increase attack value. (12.5% + 2.5% per Combat Art level increase) | + | * '''Premonition''' - Further increase [[Sacred 2:Attack Value|attack value]]. (12.5% + 2.5% per Combat Art level increase) |
− | * '''Aggression''' - Further increases weapon damage output. (5% + 1% per Combat Art level increase) | + | * '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase) |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Drill''' - Reduces the energy cost of Battle Stance. ( If C is the Combat Art level, 100*(50 + C)/(1050 + C) percent reduced; ~5% at C = 1, ~6% at C = 10, ~9% at C = 50) | + | * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. ( If C is the Combat Art level, 100*(50 + C)/(1050 + C) percent reduced; ~5% at C = 1, ~6% at C = 10, ~9% at C = 50) |
* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) | * '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m area (estimation)) | + | * '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m [[Sacred 2:Area of Effect|area of effect]] (estimation)) |
* '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level) | * '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level) | ||
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==Skills== | ==Skills== | ||
The following skills will affect this combat art: | The following skills will affect this combat art: | ||
− | * Exalted Warrior Focus reduces regeneration time for this combat art and allows for [[Sacred 2: Highest Combat Art Level Without Penalty| higher | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art. |
− | * | + | * [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. |
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | ||
== Usage Strategies == | == Usage Strategies == | ||
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*Crucial for melee fighters.<br><br> | *Crucial for melee fighters.<br><br> | ||
− | Suggested Modification:<br> | + | '''Suggested Modification:'''<br> |
*Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS)<br> | *Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS)<br> | ||
*Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.<br> | *Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.<br> |
Revision as of 23:13, 23 October 2013
Aspect
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Suggested Modification:
Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated. Pros and ConsPros
Stats Chart
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Retaliation stats:
CA level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 30 | 50 | |
Reflect, +%: | 20.1 | 21.2 | 22.6 | 23.7 | 24.8 | 26 | 27.1 | 28.1 | 29.1 | 30.1 | 31.1 | 32 | 32.9 | 33.7 | 45 | 55 |
See Also
Gallery
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