Difference between revisions of "Sacred 2:Blazing Tempest"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2: | + | * [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage |
Revision as of 01:46, 5 December 2013
This is a Spell Damage Based Combat Art.
Modifications
Skills and AttributesThe following skills will affect this combat art:
Usage StrategiesThis aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast. In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit. Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit. In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted. As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die. Even if playing an elf that is not using any pyromancer skills, Blazing Tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience. Can be used in association with the uniques Nlovae's mystery (staff) and Glacial Defender (shield) to increase combat art range significantly. Suggested mods: Scorch, Conflagration, Ambition Pros and ConsPros
Cons
Stats Chart |
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See Also
Gallery
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