Difference between revisions of "Sacred 2:Frost Flare"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg== | ||
− | * DoT (Damage over Time) | + | * Attack is 100% Ice Damage, a combination of flat damage and DoT ([[Sacred 2:Damage over Time|Damage over Time]]) |
− | * | + | * [[Sacred 2:Damage|Damage]]: 8-8 [[Sacred 2:Ice|Ice]] |
− | * Instantly slows target's run speed. A second blast will slow target even more | + | * [[Sacred 2:Damage over time: Ice|Ice Damage over Time]]: 9.6/s |
+ | * Opponent's Movement Speed -29.0%. Instantly slows target's [[Sacred 2:Run Speed|run speed]]. A second blast will slow target even more. | ||
+ | * Duration: 10 seconds | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds | ||
* Duration of effect and damage increase per Combat Art level | * Duration of effect and damage increase per Combat Art level | ||
− | * Initial damage blast and the damage over time are separate. Their damage totals | + | * Initial damage blast and the damage over time are separate. Their damage totals are different. |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Constraint''' - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level attack value | + | * '''Constraint''' - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level reduction to [[Sacred 2:Opponent's attack value|opponent's attack value]]) |
* '''Frost''' - Additionally increases the ice damage over time. (38.1% increase) | * '''Frost''' - Additionally increases the ice damage over time. (38.1% increase) | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Icy Circle''' - Freezes opponents within a significantly larger area around the target. (333% of base area) | + | * '''Icy Circle''' - Freezes opponents within a significantly larger area around the target. (333% of base [[Sacred 2:Area of Effect|area of effect]]) |
* '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase) | * '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase) | ||
|} | |} | ||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|QmocUY0-BhE|400}}|center|Frost Flare without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
− | ==Skills== | + | ==Skills and Attributes== |
− | The following skills will affect this combat art: | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * Mystic Stormite Lore - improves damage, critical chance and casting speed | + | * [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * Mystic Stormite Focus - | + | * [[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
− | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] - | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. |
+ | |||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
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== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:High Elf Guides|High Elf Guides]] |
==Gallery== | ==Gallery== |
Revision as of 07:17, 5 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Mystic Stormite Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Mystic Stormite Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
Frost flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead.
Pros and Cons
Pros
- Decent damage over time
- Very long combat art range
- Great for fast sniping
- Does not aggro surrounding mobs as long as they are not a group
- Reduction in movement speed increases with consecutive casts on the same enemy
- The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts)
Cons
- Relatively low damage
- Does not work against groups of enemies
- Hard to balance between damage and regeneration time
Stats Chart
See Also
Gallery
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