Difference between revisions of "Sacred 2:Ruinous Onslaught"
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|The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially. | |The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially. | ||
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+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]''' | ||
+ | |||
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * [[Sacred 2:Defense Value|Defense Value]]: +45 | ||
+ | * [[Sacred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% | ||
+ | * [[Sacred 2:Run Speed|Run Speed]]: +30.2% | ||
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 0.9s = 30.9 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Patch''' - Heals a small amount of hit points. (10% + 0.2% per CA level) | + | * '''Patch''' - [[Sacred 2:Healing|Heals]] a small amount of [[Sacred 2:Max. Hitpoints|hit points]]. (10% + 0.2% per CA level) |
− | * '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (20% | + | * '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types)) |
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* '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. (50% decrease) | * '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. (50% decrease) | ||
− | * '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (20% | + | * '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types)) |
|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * | + | |{{s2frame|{{#ev:youtube|bB5xcVqZ1H8|400}}|center|Ruinous Onslaught without Modifications}} |
− | * [[Sacred 2: | + | |} |
− | * [[Sacred 2: | + | __NOTOC__ |
− | + | <BR CLEAR=right> | |
+ | |||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Has no other effects on Ruinous Onslaught. | ||
+ | * [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
== Usage Strategies == | == Usage Strategies == | ||
− | * | + | * Player must execute the combat art while running in order to cover the full distance. |
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | * Unlimited duration while mounted. On the [[Sacred 2:Hell Hound|Hellhound]], Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight. |
Cons | Cons | ||
− | * Doesn't work in combos. | + | * Doesn't work in [[Sacred 2:Combo|combos]]. |
+ | * Very short duration on foot. | ||
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]] |
== Gallery == | == Gallery == |
Revision as of 00:20, 8 December 2013
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points. Has no other effects on Ruinous Onslaught.
- Death Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Player must execute the combat art while running in order to cover the full distance.
Pros and Cons
Pros
- Unlimited duration while mounted. On the Hellhound, Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.
Cons
- Doesn't work in combos.
- Very short duration on foot.
Stats Chart
See Also
Gallery
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