Difference between revisions of "Sacred 2:Ruinous Onslaught"

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|The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially.
 
|The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially.
 
|}
 
|}
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1)==
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* [[Sacred 2:Defense Value|Defense Value]]: +45
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* [[Sacred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0%
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* [[Sacred 2:Run Speed|Run Speed]]: +30.2%
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 0.9s = 30.9 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Patch''' - Heals a small amount of hit points. (10% + 0.2% per CA level)
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* '''Patch''' - [[Sacred 2:Healing|Heals]] a small amount of [[Sacred 2:Max. Hitpoints|hit points]]. (10% + 0.2% per CA level)
* '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (20% damping)
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* '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
 
|}
 
|}
 
----
 
----
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|
 
|
 
* '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. (50% decrease)
 
* '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. (50% decrease)
* '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (20% damping)
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* '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* '''NOT''' [[Sacred 2:Tactics Lore|Tactics Lore]]
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|{{s2frame|{{#ev:youtube|bB5xcVqZ1H8|400}}|center|Ruinous Onslaught without Modifications}}
* [[Sacred 2:Concentration|Concentration]] (decreases regeneration time).
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|}
* [[Sacred 2:Stamina|Stamina]] (decreases regeneration time).
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__NOTOC__
* [[Sacred 2:Aspect Focus|Death Warrior Focus]] (decreases regeneration time and increases [[Sacred 2:Highest Combat Art Level Without Penalty|highest combat art level without penalty]]).
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no other effects on Ruinous Onslaught.
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* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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 +
 
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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== Usage Strategies ==
 
== Usage Strategies ==
* You  have to execute the combat art while running in order to cover the full distance.
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* Player must execute the combat art while running in order to cover the full distance.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
* Limited duration while mounted.
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* Unlimited duration while mounted.  On the [[Sacred 2:Hell Hound|Hellhound]], Ruinous Onslaught will last as long the player continues running.  This means it can be used almost perpetually.  Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.
 
Cons
 
Cons
* Doesn't work in combos.
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* Doesn't work in [[Sacred 2:Combo|combos]].
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* Very short duration on foot.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|bB5xcVqZ1H8|400}}|center|Ruinous Onslaught without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
  
 
== Gallery ==
 
== Gallery ==

Revision as of 00:20, 8 December 2013

03.gif The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially.

Aspect

SW_Asp_01.png - Death Warrior


Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Getaway - Chance to escape root spells. (50% + 2% per CA level chance)
  • Fend - Further increases defense value. (15 + 10 per CA level increase)

MODicons_10.gif Silver
  • Patch - Heals a small amount of hit points. (10% + 0.2% per CA level)
  • Adrenaline - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))

MODicons_08.gif Gold
  • Routine - Decreases the regeneration time of Ruinous Onslaught. (50% decrease)
  • Adrenaline - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
Ruinous Onslaught without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

  • Stamina will lower regeneration time


Usage Strategies

  • Player must execute the combat art while running in order to cover the full distance.

Pros and Cons

Pros

  • Unlimited duration while mounted. On the Hellhound, Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.

Cons

  • Doesn't work in combos.
  • Very short duration on foot.

Stats Chart

See Also

Gallery