Difference between revisions of "Sacred 2:Soul Reaver"

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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.  
 
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.  
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Regeneration time of All Combat Arts: +35.0%
+
* [[Sacred 2:Attack Value X%|Attack Value]]: +15.0%
* Attack Value: +15.0%
+
* [[Sacred 2:Defense Value X%|Defense Value]]: +15.0%
* Defense Value: +15.0%
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* Soul Lifespan: 15.1 seconds
* Soul Lifespan: 15.0s
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* [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0%
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Deathmagic''' - Souls inflict magic damage to nearby opponents. (10 + 5 per CA level magic damage (+damage modifiers))
+
* '''Deathmagic''' - Souls inflict [[Sacred 2:Magic|magic]] damage to nearby opponents. (10 + 5 per CA level magic damage (+[[Sacred 2:Damage|damage]] modifiers))
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Recreation''' - Increases the Inquisitor's hitpoint regeneration rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
+
* '''Recreation''' - Increases the Inquisitor's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
 
* '''Source''' - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)
 
* '''Source''' - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)
 
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|
 
|
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
* '''Soul Imbiber''' - Heals the Inquisitor every time he collects a soul. (10% healed)
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* '''Soul Imbiber''' - [[Sacred 2:Healing|Heals]] the Inquisitor every time he collects a soul. (10% healed)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|xVI3VoJagFk|400}}|center|Soul Reaver without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration penalty on other combat arts
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* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the "Deathmagic" mod.  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
* [[Sacred 2:Aspect Focus|Nefarious Underworld Focus]] will decrease its regeneration penalty on other combat arts
+
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Aspect Lore|Nefarious Underworld Lore]] will raise its damage
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty.
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration penalty on other combat arts
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of the "Deathmagic" mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
* [[Sacred 2:Combat Discipline|Combat Discipline]] will reduce its regeneration time if this Combat Art is placed within a combo.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the magic damage of the "Deathmagic" mod.
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 +
 
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the "Deathmagic" mod.
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty.
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== Usage Strategies ==
 
== Usage Strategies ==
 
* Teleporting out of an area will reset the number of souls you have to 0.
 
* Teleporting out of an area will reset the number of souls you have to 0.
...
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* Combat arts that kill large numbers of enemies at once ([[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]) can immediately charge up Soul Reaver to high levels.
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== Pros and Cons ==
 
== Pros and Cons ==
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*...
 
*...
 
Cons
 
Cons
* All but useless if no souls are around (bosses etc.)
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* All but useless if no souls are around ([[Sacred 2:Boss|bosses]] etc.)
 
* Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
 
* Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
  
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|}
 
|}
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|xVI3VoJagFk|400}}|center|Soul Reaver without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
  
 
==Gallery==
 
==Gallery==

Revision as of 04:19, 13 December 2013

15.gif buffINsr.gif This Combat Art is a (Buff)

Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Underworld

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Deathmagic - Souls inflict magic damage to nearby opponents. (10 + 5 per CA level magic damage (+damage modifiers))
  • Zealot - Increases the lifespan of each reanimated soul. (50% increase)

MODicons_10.gif Silver
  • Recreation - Increases the Inquisitor's hitpoint regeneration rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
  • Source - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)

MODicons_08.gif Gold
  • Zealot - Increases the lifespan of each reanimated soul. (50% increase)
  • Soul Imbiber - Heals the Inquisitor every time he collects a soul. (10% healed)
Soul Reaver without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

  • Teleporting out of an area will reset the number of souls you have to 0.
  • Combat arts that kill large numbers of enemies at once (Clustering Maelstrom) can immediately charge up Soul Reaver to high levels.


Pros and Cons

Pros

  • With many souls consumed will provide invincibility
  • ...

Cons

  • All but useless if no souls are around (bosses etc.)
  • Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.

Stats Chart

Level Regeneration Time of all Combat Arts Attack Value Defense Value Soul Lifespan
1 +35.0% +15.0% +15.0% 15.0s
2 +52.5% +17.0% +17.0% 15.2s


See Also

Gallery