Difference between revisions of "Sacred 2:Soul Reaver"
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==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]''' |
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Revision as of 04:22, 13 December 2013
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves magic damage and critical chance of the "Deathmagic" mod. Improves casting speed and allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves magic damage of the "Deathmagic" mod and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the magic damage of the "Deathmagic" mod.
The following attributes will affect this combat art:
- Intelligence will increase damage and spell intensity of the "Deathmagic" mod.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Teleporting out of an area will reset the number of souls you have to 0.
- Combat arts that kill large numbers of enemies at once (Clustering Maelstrom) can immediately charge up Soul Reaver to high levels.
Pros and Cons
Pros
- With many souls consumed will provide invincibility
- ...
Cons
- All but useless if no souls are around (bosses etc.)
- Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
Stats Chart
Level | Regeneration Time of all Combat Arts | Attack Value | Defense Value | Soul Lifespan |
---|---|---|---|---|
1 | +35.0% | +15.0% | +15.0% | 15.0s |
2 | +52.5% | +17.0% | +17.0% | 15.2s |
See Also
Gallery
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