Difference between revisions of "Sacred 2:Ruinous Onslaught"
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. ( | + | * '''Routine''' - Decreases the regeneration time of Ruinous Onslaught. (Actually decreases the '''Cooldown''', from 30s down to 20s) |
* '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types)) | * '''Adrenaline''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types)) | ||
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Revision as of 05:26, 17 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modification points. Has no other effects on Ruinous Onslaught.
- Death Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Player must execute the combat art while running in order to cover the full distance.
Pros and Cons
Pros
- Unlimited duration while mounted. On the Hellhound, Ruinous Onslaught will last as long the player continues running. This means it can be used almost perpetually. Excellent for escaping or running through mobs of enemies if you don't want to stop and fight.
Cons
- Doesn't work in combos.
- Very short duration on foot.
Stats Chart
See Also
Gallery
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