Difference between revisions of "Sacred 2:Primal Mutation"
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{| | {| | ||
|width="80%"| | |width="80%"| | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/11.gif | ||
+ | |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives the chance to transform an opponent into a harmless animal. Chickens have been noted as being produced as well. There is also a chance that the enemy mutates to a [[Sacred 2:T-Mutant|T-Mutant]] variation of its former self. | ||
+ | |} | ||
− | + | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | |
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''Source Warden''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== | ||
+ | * Total [[Sacred 2:Damage|Damage]] (24-24 [[Sacred 2:Physical|Physical]], 11-11 [[Sacred 2:Magic|Magic]]) | ||
+ | * Chance to Mutate Opponent: 5.0% (increases 0.14% per CA level) | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.2 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Combust ''' - | + | * '''Combust ''' - Transforms physical damage into [[Sacred 2:Fire|fire]] damage. (50% + 2% per CA level converted) |
− | * '''Theurgy ''' - | + | * '''Theurgy ''' - Transforms physical damage into [[Sacred 2:Magic|magic]] damage. (50% + 2% per CA level converted) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Mutate ''' - Increases chance to | + | * '''Mutate ''' - Increases the chance to transform the target. (10% increased chance) |
− | * '''Helpless ''' - Briefly reduces target's attributes. | + | * '''Helpless ''' - Briefly reduces target's [[Sacred 2:Attributes|attributes]]. ([[Sacred 2:Chance for Weaken|Weaken]] effect) (10% + 0.2% per CA level decrease to attributes) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Demolition ''' - Increases Primal Mutation base damage. | + | * '''Demolition ''' - Increases Primal Mutation's base damage. (50% increased [[Sacred 2:Physical|physical]] damage / 33.3% increased overall damage) |
− | * '''Helpless ''' - Briefly reduces target's attributes. | + | * '''Helpless ''' - Briefly reduces target's attributes. (Weaken effect) (10% + 0.2% per CA level decrease to attributes) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|UBTpCXwXtTs|400}}|center|Primal Mutation without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
|} | |} | ||
− | ==Skills== | + | ==Skills and Attributes== |
− | The following skills will affect this combat art: | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * .. | + | |
− | * . | + | * [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * . | + | |
− | * . | + | * [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * | + | |
+ | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]). | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Primal Mutation: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], [[Sacred 2:Chance for Weaken|Weaken]] and [[Sacred 2:Chance for Burn|Burning]] (if '''Combust''' mod is taken) | ||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | *Useful as a single-target hard hitting-magic attack, Primal Mutation's regen time can easily be lowered with the appropriate skills, and spammed against opponents. | |
+ | *Modify with both '''Helpless''' mods to maximize debuffing power and use against [[Sacred 2:Boss|bosses]] and champions. Follow up with powerful melee attacks or damage spells as appropriate. | ||
+ | *'''Combust''' will add fire damage and therefore give the versatility of a triple damage-type CA. Using in conjunction with [[Sacred 2:Fiery Ember|Fiery Ember]] will reduce enemies' fire [[Sacred 2:Armor|resistance]] and therefore boost the damage potential even more. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | * Direct damage CA |
− | * | + | * Very impressive visual effect |
− | Cons | + | '''Cons''' |
− | *... | + | * Only affects a single target |
− | + | * Long casting animation | |
+ | * When the target is turned into a chicken, it provides only 1XP, regardless of level. | ||
+ | * The mutation effect can be somewhat annoying, as it can make tough foes even tougher, and make other foes into weak animals not worth killing. | ||
+ | |||
+ | == Stats Chart == | ||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Level | ||
+ | !Regeneration Time | ||
+ | !Damage | ||
+ | !Chance to Mutate Opponent | ||
+ | |-align="center" | ||
+ | |class="skillslc"|1 | ||
+ | | 4.9s | ||
+ | | 35-35 | ||
+ | | 5.0% | ||
+ | |-align="center" | ||
+ | |class="skillslc"|2 | ||
+ | | 6.5s | ||
+ | | 48-48 | ||
+ | | 5.0% | ||
+ | |} | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
+ | *[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | ==Gallery== | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
− | = | + | |width="180px"| |
+ | <center>{{S2frame|[[File:Primal mutation.jpg|x160px]]|none}}</center> | ||
− | | | + | |width="180px"| |
− | + | <center>{{S2frame|[[File:Primal mutation mounted.jpg|x160px]]|none}}</center> | |
− | < | ||
− | + | |width="180px"| | |
+ | <center>{{S2frame|[[Image:PrimalMutation.jpg|x160px]]|none}}</center> | ||
− | |||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Latest revision as of 07:39, 7 January 2014
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Source Warden Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Source Warden Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Primal Mutation: Open Wounds, Weaken and Burning (if Combust mod is taken)
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Useful as a single-target hard hitting-magic attack, Primal Mutation's regen time can easily be lowered with the appropriate skills, and spammed against opponents.
- Modify with both Helpless mods to maximize debuffing power and use against bosses and champions. Follow up with powerful melee attacks or damage spells as appropriate.
- Combust will add fire damage and therefore give the versatility of a triple damage-type CA. Using in conjunction with Fiery Ember will reduce enemies' fire resistance and therefore boost the damage potential even more.
Pros and Cons
Pros
- Direct damage CA
- Very impressive visual effect
Cons
- Only affects a single target
- Long casting animation
- When the target is turned into a chicken, it provides only 1XP, regardless of level.
- The mutation effect can be somewhat annoying, as it can make tough foes even tougher, and make other foes into weak animals not worth killing.
Stats Chart
Level | Regeneration Time | Damage | Chance to Mutate Opponent |
---|---|---|---|
1 | 4.9s | 35-35 | 5.0% |
2 | 6.5s | 48-48 | 5.0% |
See Also
Gallery
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