Difference between revisions of "Sacred 2:Malicious Totem"
Jump to navigation
Jump to search
m (see also) |
(added skills, formatting) |
||
(12 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Languages}} | ||
+ | |||
{| | {| | ||
|width="80%"| | |width="80%"| | ||
{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/09.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/09.gif | ||
− | |Summons a totem that will fire small poisonous arrows. Shrunken | + | |Summons a totem that will fire small poisonous arrows. [[Sacred 2:Shrunken Head|Shrunken heads]] may increase damage. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
Line 13: | Line 17: | ||
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== |
− | * | + | * Total [[Sacred 2:Damage|Damage]]: 13-13 (8-8 [[Sacred 2:Physical|Physical]], 5-5 [[Sacred 2:Poison|Poison]]) |
− | *... | + | * Duration: 20.0s |
+ | * Firing Frequency: 0.7/s (0.7 shots every second, not to be confused with 1 shot every 0.7 seconds.) | ||
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 4.2s = 19.2s | ||
|} | |} | ||
− | |||
− | |||
== Modifications == | == Modifications == | ||
{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
Line 24: | Line 28: | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Anxiety''' - Chance that hit opponents will run away. (20% + 0.2% per CA level chance) | + | * '''Anxiety''' - Chance that hit opponents will run away. (20% + 0.2% per CA level [[Sacred 2:Chance to fear opponents away|chance to fear opponents away]]) |
* '''Solid''' - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase) | * '''Solid''' - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase) | ||
|} | |} | ||
Line 38: | Line 42: | ||
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Expert''' - | + | * '''Expert''' - Reduces the cooldown of Malicious Totem. (100% + 1% per CA level decrease, cuts the cooldown approximately in half (down to 7.4s)) |
* '''Rapid Fire''' - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase) | * '''Rapid Fire''' - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase) | ||
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|SkvcEgNA2Sc|400}}|center|Malicious Totem without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2: | + | * [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * Cabalistic Voodoo Focus | + | |
− | * | + | * [[Sacred 2:Cabalistic Voodoo Focus|Cabalistic Voodoo Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * [[Sacred 2:Ancient Magic|Ancient Magic]] will | + | |
− | * [[Sacred 2: | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time |
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Malicious Totem: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Poison|Poisoning]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage. | + | *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time). |
+ | |||
+ | *Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack. | ||
+ | |||
+ | *More totems can be kept going on screen if the '''Solid''' Bronze mod and the '''Expert''' Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art. | ||
+ | |||
+ | *The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.). Here '''Venomous''' would most likely be the better option, even though '''Pointed''' gives more overall damage. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | *Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage |
− | * | + | *Good attack for a lazy player's build as the totem auto-targets enemies within range |
− | Cons | + | *Has a relatively short cooldown, which can eventually be lessened with the correct mods |
− | * | + | |
− | * | + | '''Cons''' |
+ | *Hard to have more than 3 totems going at once | ||
+ | *Rate of fire of a single totem is only medium speed | ||
+ | *Player cannot choose which enemies they attack due to the auto-target nature of the Combat Art | ||
== Stats Chart == | == Stats Chart == | ||
− | |width=" | + | ==See Also== |
− | + | *[[Sacred 2:Dryad|Dryad]] | |
− | < | + | *[[Sacred 2:Dryad Guides|Dryad Guides]] |
+ | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | == Gallery == | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"|Summoning the Totem | ||
+ | <center>{{S2frame|[[File:Malicious totem 1.jpg|x160px]]|none}}</center> | ||
− | + | |width="180px"|3 Totems With "Solid" and "Expert" | |
+ | <center>{{S2frame|[[File:Malicious totem 2.jpg|x160px]]|none}}</center> | ||
+ | |width="180px"|Malicious Totem | ||
+ | <center>{{S2frame|[[Image:MaliciousTotem.jpg|160px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] |
Latest revision as of 05:37, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Cabalistic Voodoo Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cabalistic Voodoo Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Malicious Totem: Open Wounds and Poisoning.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Acute Mind will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
- Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
- More totems can be kept going on screen if the Solid Bronze mod and the Expert Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
- The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.). Here Venomous would most likely be the better option, even though Pointed gives more overall damage.
Pros and Cons
Pros
- Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
- Good attack for a lazy player's build as the totem auto-targets enemies within range
- Has a relatively short cooldown, which can eventually be lessened with the correct mods
Cons
- Hard to have more than 3 totems going at once
- Rate of fire of a single totem is only medium speed
- Player cannot choose which enemies they attack due to the auto-target nature of the Combat Art
Stats Chart
See Also
Gallery
Summoning the Totem
|
3 Totems With "Solid" and "Expert"
|
Malicious Totem
|