Difference between revisions of "Sacred 2:Malicious Totem"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Malicious Totem: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Poison|Poisoning]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage | *Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage | ||
*Good attack for a lazy player's build as the totem auto-targets enemies within range | *Good attack for a lazy player's build as the totem auto-targets enemies within range | ||
*Has a relatively short cooldown, which can eventually be lessened with the correct mods | *Has a relatively short cooldown, which can eventually be lessened with the correct mods | ||
− | Cons | + | |
+ | '''Cons''' | ||
*Hard to have more than 3 totems going at once | *Hard to have more than 3 totems going at once | ||
*Rate of fire of a single totem is only medium speed | *Rate of fire of a single totem is only medium speed | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
− | |width="180px"| | + | |width="180px"|Summoning the Totem |
+ | <center>{{S2frame|[[File:Malicious totem 1.jpg|x160px]]|none}}</center> | ||
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+ | |width="180px"|3 Totems With "Solid" and "Expert" | ||
+ | <center>{{S2frame|[[File:Malicious totem 2.jpg|x160px]]|none}}</center> | ||
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+ | |width="180px"|Malicious Totem | ||
<center>{{S2frame|[[Image:MaliciousTotem.jpg|160px]]|none}}</center> | <center>{{S2frame|[[Image:MaliciousTotem.jpg|160px]]|none}}</center> | ||
Latest revision as of 05:37, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Cabalistic Voodoo Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cabalistic Voodoo Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Malicious Totem: Open Wounds and Poisoning.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Acute Mind will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
- Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
- More totems can be kept going on screen if the Solid Bronze mod and the Expert Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
- The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.). Here Venomous would most likely be the better option, even though Pointed gives more overall damage.
Pros and Cons
Pros
- Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
- Good attack for a lazy player's build as the totem auto-targets enemies within range
- Has a relatively short cooldown, which can eventually be lessened with the correct mods
Cons
- Hard to have more than 3 totems going at once
- Rate of fire of a single totem is only medium speed
- Player cannot choose which enemies they attack due to the auto-target nature of the Combat Art
Stats Chart
See Also
Gallery
Summoning the Totem
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3 Totems With "Solid" and "Expert"
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Malicious Totem
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