Difference between revisions of "Sacred 2:Tangled Vine"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tangled Vine: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burning]] (if '''Singe''' mod is taken). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Extremely effective at disabling [[Sacred 2:Boss|bosses]] | * Extremely effective at disabling [[Sacred 2:Boss|bosses]] | ||
* The '''Encroach''' modification can be used to turn this Combat Art into an Area of Effect attack | * The '''Encroach''' modification can be used to turn this Combat Art into an Area of Effect attack | ||
* Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses | * Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses | ||
* Does decent starting damage | * Does decent starting damage | ||
− | Cons | + | |
+ | '''Cons''' | ||
* Some bosses and monsters are immune to it (eg. [[Sacred 2:The White Griffin|White Griffin]], [[Sacred 2:Energy|Ghosts]]) | * Some bosses and monsters are immune to it (eg. [[Sacred 2:The White Griffin|White Griffin]], [[Sacred 2:Energy|Ghosts]]) | ||
* It is only a single target attack without the gold Encroach mod | * It is only a single target attack without the gold Encroach mod | ||
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== Gallery == | == Gallery == | ||
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Latest revision as of 05:46, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nature Weaver Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Nature Weaver Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Tangled Vine: Open Wounds and Burning (if Singe mod is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Acute Mind will increase this Combat Art's damage significantly and reduces the Regeneration Time.
- Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking.
- The Encroach Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another.
- The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.
Pros and Cons
Pros
- Extremely effective at disabling bosses
- The Encroach modification can be used to turn this Combat Art into an Area of Effect attack
- Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses
- Does decent starting damage
Cons
- Some bosses and monsters are immune to it (eg. White Griffin, Ghosts)
- It is only a single target attack without the gold Encroach mod
Stats Chart
See Also
Gallery
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