Difference between revisions of "Sacred 2:Garments of the Storms"
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== Technical Data == | == Technical Data == | ||
− | + | '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' | |
− | <u>Class:</u> High Elf | ||
− | <u>Set name:</u> | + | '''<u>Set name:</u> Garments of the Storms''' |
− | <u>Set | + | '''<u>Set Item Names:</u>''' |
* (Hood) [[Sacred 2:Helmet of storms|Helmet of Storms]] | * (Hood) [[Sacred 2:Helmet of storms|Helmet of Storms]] | ||
* (Armor) [[Sacred 2:Chestplate of Storms|Chestplate of Storms]] | * (Armor) [[Sacred 2:Chestplate of Storms|Chestplate of Storms]] | ||
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* (Legs) [[Sacred 2:Greaves of Storms|Greaves of Storms]] | * (Legs) [[Sacred 2:Greaves of Storms|Greaves of Storms]] | ||
+ | '''<u>Available Sockets:</u>''' | ||
+ | * [[Image:Bronze.png]] 0 Bronze Socket | ||
+ | * [[Image:Silver.png]] 3 Silver Sockets | ||
+ | * [[Image:Gold.png]] 5 Gold Sockets | ||
− | + | == Bonus to [[Sacred 2:Skills|Skills]] == | |
− | * | + | * (Hood) [[Sacred 2:Offensive_Skills|Offensive Skills]] |
− | * | + | * (Armor) [[Sacred 2:Defensive_Skills|Defensive Skills]] |
− | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == | |
− | * | + | * (Hood) [[Sacred 2:Visibility range|Visibility Range]] |
− | * | + | * (Hood) [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] |
+ | * (Armor) [[Sacred 2:Defense Value X%|Defense Value X%]] | ||
+ | * (Armor) [[Sacred 2:Regeneration Time:|Regeneration Time]] | ||
+ | * (Legs) [[Sacred 2:Chance to evade|Chance to Evade]] | ||
+ | * (Legs) [[Sacred 2:Run Speed|Run Speed]] | ||
+ | * (Legs) [[Sacred 2:Defense Value|Defense Value]] | ||
+ | * (Belt) [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] | ||
+ | * (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] | ||
+ | * (Belt) [[Sacred 2:Defense Value X%|Defense Value X%]] | ||
+ | * (Ring) [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] | ||
+ | * (Ring) [[Sacred 2:Casting Speed|Casting Speed]] | ||
+ | == About the Set == | ||
+ | Available in Version 2.31 | ||
− | == | + | == The Set Bonuses == |
− | + | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | |
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{|cellspacing="0" style="font-size:100%;" | {|cellspacing="0" style="font-size:100%;" | ||
Line 64: | Line 58: | ||
|class="cellborderth" width="65px"| Niobium | |class="cellborderth" width="65px"| Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Physical | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
Line 72: | Line 66: | ||
|class="cellborder"| -39.0% | |class="cellborder"| -39.0% | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Magic | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
Line 80: | Line 74: | ||
|class="cellborder"| -39.0% | |class="cellborder"| -39.0% | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Fire | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
Line 88: | Line 82: | ||
|class="cellborder"| -39.0% | |class="cellborder"| -39.0% | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Poison | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over Time: Poison]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
Line 96: | Line 90: | ||
|class="cellborder"| -39.0% | |class="cellborder"| -39.0% | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Ice | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
Line 104: | Line 98: | ||
|class="cellborder"| -39.0% | |class="cellborder"| -39.0% | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Chance to reflect: Close Combat | + | |class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] |
|class="cellborder"| 5 | |class="cellborder"| 5 | ||
|class="cellborder"| | |class="cellborder"| | ||
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|} | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/sets/HE/stormsbonus.gif | + | http://www.sacredwiki.org/images/Sacred_2/sets/HE/stormsbonus.gif |
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== Recommended pieces == | == Recommended pieces == | ||
− | + | *... | |
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
+ | *... | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
Revision as of 09:41, 11 May 2014
Technical DataClass: High Elf Set name: Garments of the Storms Set Item Names:
Available Sockets: Bonus to Skills
Item Modifiers
About the SetAvailable in Version 2.31 The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also
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