Difference between revisions of "Sacred 2:Block chance: Projectiles"

From SacredWiki
Jump to navigation Jump to search
(=))
Line 3: Line 3:
 
*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
 
*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
  
:'''x_final''' = х_1 + х_2*(100% - х_1)^2 + х_3*(100% - (х_1 + х_2*(100% - х_1)^2))^2 + х_4*...
+
:'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
  
 
*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
 
*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).

Revision as of 10:43, 12 May 2014

  • Bonuses from different sources have diminishing returns and can be calculated using the following formula:
x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...
  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  • In the U.S. version of Fallen Angel (and on consoles) this bonus is called "Block Chance: Ranged"


Availability of Block chance: Projectiles as Item Modifier

  • ...

See Also