Difference between revisions of "Sacred 2:Block chance: Projectiles"

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Adds a chance to block ranged attacks used against a player
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*Provides a chance to block opponents' projectile attacks. It can block any attack made by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]].
  
Bonuses from different sources have diminishing returns.
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*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
  
The block is calculated before reflection, blocked damage cannot be reflected when reaching the chance to block 100% (only possible for CloseCombat).
 
For example High Elf, often casting the Expulse magic circle on yourself, eventually gaining the chance block combat skills are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked.
 
This fact is in no way belittle reflection, however, is the understanding of the fact that at achieving the chance to block 100% chance of reflection makes no sense, because this chance simply doesn't work.
 
  
Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/seriously wounds, that could have been caused by this attack.
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:'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
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*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked.  This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
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*Successfully blocking or reflecting a close combat or ranged combat attack negates all [[Sacred 2:Detrimental magic effects|detrimental effects]] and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]-[[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]-[[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]], that could have been caused by this attack.
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*In the U.S. version of Fallen Angel (and on consoles) this bonus is called '''"Block Chance: Ranged"'''
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== Availability of ''Block chance: Projectiles'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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*...
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==See Also==
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Legendary Database | Legendaries]]
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*[[Sacred 2:Uniques Database|Uniques]]

Latest revision as of 11:16, 12 May 2014

  • Bonuses from different sources have diminishing returns and can be calculated using the following formula:


x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...


  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  • In the U.S. version of Fallen Angel (and on consoles) this bonus is called "Block Chance: Ranged"


Availability of Block chance: Projectiles as Item Modifier

  • ...

See Also