Difference between revisions of "Sacred 2:Chance to inflict Deadly Wounds"
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== Deadly Wounds == | == Deadly Wounds == | ||
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− | It is | + | It is believed that Deadly Wounds reduce the enemies [[Sacred 2:Max. Hitpoints|maximum hitpoints]] by 20% for a duration of 10 sec. This means it is a stronger form of [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]. |
− | See also [[Sacred 2:Chance to inflict Open Wounds | + | See also [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], [[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]. |
+ | == Effect duration== | ||
+ | Deadly Wounds effect, being triggered from Equipment modifier, lasts for 10 seconds. If Deep Wounds effect is triggered by Combat art (which can be used by some monsters), it's duration depends on CA level (starts at 15 sec, lasts more than 40 sec at higher levels). | ||
+ | == Animation == | ||
+ | Deadly Wounds has the curse animation: | ||
+ | {{s2frame|[[Image:Weaken.jpg]]|left}} | ||
+ | <br clear="both" /> | ||
+ | == Availability == | ||
+ | Deadly Wounds can appear as a blue mod on [[Sacred 2:Two Handed Swords|Two Handed Swords]]. This bonus always requires [[Sacred 2:Sword Weapons|Sword Weapons]] skill to be unlocked. | ||
+ | It also appears as a gold mod (that requires no skill) on the following unique, legendary and set items: | ||
+ | '''Uniques''': | ||
− | + | * [[Sacred 2:Cleaver|Cleaver]] | |
− | + | * [[Sacred 2:Executioner's Axe|Executioner's Axe]] | |
− | + | * [[Sacred 2:Pulsar|Pulsar]] | |
− | + | * [[Sacred 2:Sudden Death|Sudden Death]] | |
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− | + | '''Legendaries''': | |
− | |||
− | + | * [[Sacred 2:Ker's Hand|Ker's Hand]] | |
+ | * [[Sacred 2:Merciless Avenger|Merciless Avenger]] | ||
+ | * [[Sacred 2:Tyranny of the Condemned|Tyranny of the Condemned]] | ||
+ | '''Sets''': | ||
− | + | * [[Sacred 2:Deylen's Power|Deylen's Power]] (full set bonus). | |
− | Chance to | + | == Chance to inflict == |
+ | Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when moving on to higher difficulties. | ||
− | Chance for unlockable Deadly Wounds will increase as | + | Chance for unlockable Deadly Wounds will increase as the player puts more points in the [[Sacred 2:Sword Weapons|Sword Weapons]] skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty: |
{|class="skills" width="40%" cellspacing="0" | {|class="skills" width="40%" cellspacing="0" | ||
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− | Note that | + | Note that skill level 250 is required to reach the maximum value, regardless of difficulty. |
+ | |||
+ | ==Resistance== | ||
+ | In order to resist Deadly Wounds, players should look for items with the following modifiers: | ||
+ | *Opponent's Chance to Wound - X%: Reduces the chance opponents can inflict Deadly Wounds on the player. | ||
+ | *The most popular defences as "[[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]]" modifier or [[Sacred 2:Spell Resistance|Spell Resistance]] skill mastery '''don't''' affect Deadly Wounds effect. | ||
+ | *If one triggered, Deadly Wounds '''can not''' be removed before its duration ending. [[Sacred 2:Expulse Magic|Expulse Magic]] doesn't afect it. | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Legendary Database | Legendaries]] | ||
+ | *[[Sacred 2:Uniques Database|Uniques]] |
Latest revision as of 18:47, 29 December 2014
Deadly Wounds
Contents
It is believed that Deadly Wounds reduce the enemies maximum hitpoints by 20% for a duration of 10 sec. This means it is a stronger form of Deep Wounds.
See also Open Wounds, Serious Open Wounds, Deep Wounds.
Effect duration
Deadly Wounds effect, being triggered from Equipment modifier, lasts for 10 seconds. If Deep Wounds effect is triggered by Combat art (which can be used by some monsters), it's duration depends on CA level (starts at 15 sec, lasts more than 40 sec at higher levels).
Animation
Deadly Wounds has the curse animation:
| ||
Availability
Deadly Wounds can appear as a blue mod on Two Handed Swords. This bonus always requires Sword Weapons skill to be unlocked.
It also appears as a gold mod (that requires no skill) on the following unique, legendary and set items:
Uniques:
Legendaries:
Sets:
- Deylen's Power (full set bonus).
Chance to inflict
Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when moving on to higher difficulties.
Chance for unlockable Deadly Wounds will increase as the player puts more points in the Sword Weapons skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty:
Difficulty | 1 skill point | 75 points | 250+ points |
Bronze: | 3 % | 5 % | 10 % |
Silver: | 3,5 % | 6 % | 12 % |
Gold: | 4 % | 6,9 % | 14 % |
Platinum: | 4,5 % | 8,1 % | 17 % |
Niobium: | 5 % | 9,3 % | 20 % |
Note that skill level 250 is required to reach the maximum value, regardless of difficulty.
Resistance
In order to resist Deadly Wounds, players should look for items with the following modifiers:
- Opponent's Chance to Wound - X%: Reduces the chance opponents can inflict Deadly Wounds on the player.
- The most popular defences as "Detrimental magic effects -X%" modifier or Spell Resistance skill mastery don't affect Deadly Wounds effect.
- If one triggered, Deadly Wounds can not be removed before its duration ending. Expulse Magic doesn't afect it.