Difference between revisions of "Sacred 2:Combat Modules CC10"
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__NOTOC__ | __NOTOC__ | ||
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+ | [http://darkmatters.org/forums/index.php?app=downloads&showfile=268 http://www.sacredwiki.org/download-button.png] | ||
− | Class: '''Temple Guardian'''< | + | == Technical Data == |
− | Set name: '''Combat Modules CC10''' | + | <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' |
+ | |||
+ | <u>'''Set name:'''</u> '''Combat Modules CC10''' | ||
+ | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Devout Guardian|Devout Guardian]]''' | ||
− | + | <u>'''Set Item Names:'''</u> | |
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− | |||
* (Helm) [[Sacred 2:Head Module s26a|Head Module s26a]] | * (Helm) [[Sacred 2:Head Module s26a|Head Module s26a]] | ||
* (Armor) [[Sacred 2:Torso MMt|Torso MMt]] | * (Armor) [[Sacred 2:Torso MMt|Torso MMt]] | ||
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* (Boots) [[Sacred 2:Boot Module 12-m|Boot Module 12-m]] | * (Boots) [[Sacred 2:Boot Module 12-m|Boot Module 12-m]] | ||
+ | <u>'''Available Sockets:'''</u> | ||
+ | * [[Image:Material.png]] 1 Material | ||
+ | * [[Image:Silver.png]] 8 Silver | ||
+ | * [[Image:Gold.png]] 8 Gold | ||
− | <u> | + | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |
− | + | * {{physical}} | |
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− | |||
− | * | ||
− | + | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | |
− | + | *[[Sacred 2:Battle Extension|Battle Extension]] (Helm, Legs) | |
− | == Bonus to Combat Arts == | ||
− | *[[Sacred 2:Battle Extension|Battle Extension]] (Helm | ||
− | |||
*[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders) | *[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders) | ||
*[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm) | *[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm) | ||
− | *[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery) | + | *[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery, Belt) |
− | *[[Sacred 2: | + | *[[Sacred 2:Combat Alert|Combat Alert]] [Chest) |
− | |||
− | == Bonus to | + | == Bonus to [[Sacred 2:Skills|Skills]] == |
− | + | *[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Shoulders, Boots) | |
− | *[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Boots) | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Attributes|Attributes]] == |
*[[Sacred 2:Dexterity|Dexterity]] (Boots) | *[[Sacred 2:Dexterity|Dexterity]] (Boots) | ||
− | == Item | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == |
− | *[[Sacred 2:Regeneration Time: | + | *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]] (Helm) |
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm) | *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm) | ||
− | *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] ( | + | *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders) |
− | *[[Sacred 2: | + | *[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest) |
− | *[[Sacred 2:Damage|Damage]] (Arm) | + | *[[Sacred 2:Damage|Damage]] (Arm, Battery) |
*[[Sacred 2:Attack Value|Attack Value]] (Arm) | *[[Sacred 2:Attack Value|Attack Value]] (Arm) | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery) |
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) | *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) | ||
+ | *[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Belt) | ||
*[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs) | *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs) | ||
*[[Sacred 2:Attack Speed|Attack Speed]] (Legs) | *[[Sacred 2:Attack Speed|Attack Speed]] (Legs) | ||
*[[Sacred 2:Experience per kill|Experience per kill]] (Boots) | *[[Sacred 2:Experience per kill|Experience per kill]] (Boots) | ||
− | == About the | + | == About the Set == |
+ | * Combat Modules CC10 uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Punisher Set|Punisher standard armor]]. | ||
+ | * This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers. | ||
+ | |||
+ | == The Set Bonuses == | ||
+ | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | ||
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{|cellspacing="0" | {|cellspacing="0" | ||
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|class="cellborderth" width="65px"| Niobium | |class="cellborderth" width="65px"| Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| | + | |class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]] |
− | | | + | |class="cellborder"| 3 |
− | |||
− | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 4 | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 13 | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| | + | |class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]] |
− | + | |class="cellborder"| 5 | |
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− | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| - 14.7 % | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| - 25.6 % | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| | + | |class="cellborderlc" align="left"|[[Sacred 2:Devout Guardian|Aspect: Devout Guardian]] |
− | | | + | |class="cellborder"| 7 |
− | |||
− | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 4 | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 14 | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| | + | |class="cellborderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech Life from Opponents]] |
− | + | |class="cellborder"| 8 | |
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− | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 1.2 % | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 2.5 % | ||
|} | |} | ||
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+ | [[File:Combat modules set bonus.jpg]] | ||
== Recommended pieces == | == Recommended pieces == | ||
+ | *... | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
+ | *Pieces begin dropping at level 15 and drop every 15 levels afterward. | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
− | + | <center>http://www.sacredwiki.org/images/Sacred_2/sets/TG/combat.gif</center> | |
{{:Sacred 2:Head Module s26a|Head Module s26a}} | {{:Sacred 2:Head Module s26a|Head Module s26a}} | ||
{{:Sacred 2:Torso MMt|Torso MMt}} | {{:Sacred 2:Torso MMt|Torso MMt}} | ||
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[[Category:Sacred 2 Sets|C]][[Category: Sacred 2 Temple Guardian Set|C]] | [[Category:Sacred 2 Sets|C]][[Category: Sacred 2 Temple Guardian Set|C]] |
Latest revision as of 07:05, 14 January 2017
Technical DataClass: Temple Guardian Set name: Combat Modules CC10 This set focuses on the Temple Guardian's aspect: Devout Guardian Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
|