Difference between revisions of "Sacred 2:Garments of the Storms"

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http://www.sacredwiki.org/images/Sacred_2/sets/stormsarmor.jpg
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__NOTOC__
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{|
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|VALIGN="top" WIDTH="82%"|
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[http://darkmatters.org/forums/index.php?app=downloads&showfile=230 http://www.sacredwiki.org/download-button.png]
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== Technical Data ==
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'''<u>Class:</u>  [[Sacred 2:High Elf|High Elf]]'''
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'''<u>Set name:</u>  Garments of the Storms'''
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'''<u>Set Item Names:</u>'''
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* (Hood) [[Sacred 2:Helmet of storms|Helmet of Storms]]
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* (Armor) [[Sacred 2:Chestplate of Storms|Chestplate of Storms]]
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* (Ring) [[Sacred 2:Ring of Storms|Ring of Storms]]
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* (Belt) [[Sacred 2:Belt of Storms|Belt of Storms]]
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* (Legs) [[Sacred 2:Greaves of Storms|Greaves of Storms]]
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'''<u>Available Sockets:</u>'''
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* [[Image:Bronze.png]] 0 Bronze Socket
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* [[Image:Silver.png]] 3 Silver Sockets
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* [[Image:Gold.png]] 5 Gold Sockets
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== Bonus to [[Sacred 2:Skills|Skills]] ==
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* (Hood) [[Sacred 2:Offensive_Skills|Offensive Skills]]
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* (Armor) [[Sacred 2:Defensive_Skills|Defensive Skills]]
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== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
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* (Hood) [[Sacred 2:Visibility range|Visibility Range]]
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* (Hood) [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]]
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* (Armor) [[Sacred 2:Defense Value X%|Defense Value X%]]
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* (Armor) [[Sacred 2:Regeneration Time:|Regeneration Time]]
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* (Legs) [[Sacred 2:Chance to evade|Chance to Evade]]
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* (Legs) [[Sacred 2:Run Speed|Run Speed]]
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* (Legs) [[Sacred 2:Defense Value|Defense Value]]
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* (Belt) [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]]
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* (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
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* (Belt) [[Sacred 2:Defense Value X%|Defense Value X%]]
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* (Ring) [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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* (Ring) [[Sacred 2:Casting Speed|Casting Speed]]
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== About the Set ==
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Available in Version 2.31
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== The Set Bonuses ==
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These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
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{|cellspacing="0" style="font-size:100%;"
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|-align="center"
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|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
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|class="cellborderth" width="65px"|  Items needed
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|class="cellborderth" width="65px"|  Bronze
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|class="cellborderth" width="65px"|  Silver
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|class="cellborderth" width="65px"|  Gold
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|class="cellborderth" width="65px"|  Platinum
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|class="cellborderth" width="65px"|  Niobium
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]]
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|class="cellborder"|  3
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|class="cellborder"| 
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|class="cellborder"|  -17.3%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"|  -39.0%
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]]
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|class="cellborder"|  3
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|class="cellborder"| 
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|class="cellborder"|  -17.3%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"|  -39.0%
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]]
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|class="cellborder"|  3
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|class="cellborder"| 
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|class="cellborder"|  -17.3%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"|  -39.0%
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over Time: Poison]]
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|class="cellborder"|  3
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|class="cellborder"| 
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|class="cellborder"|  -17.3%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"|  -39.0%
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]]
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|class="cellborder"|  3
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|class="cellborder"| 
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|class="cellborder"|  -17.3%
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"|  -39.0%
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|-align="center"
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|class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]]
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|class="cellborder"|  5
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"| 
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|class="cellborder"|  +16.6%
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|}
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http://www.sacredwiki.org/images/Sacred_2/sets/HE/stormsbonus.gif
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== Recommended pieces ==
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*...
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== Set Item Drop Levels ==
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*...
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==See Also==
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*[[Sacred 2:Set Items|Set Items]]
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*[[Sacred 2:Character Class|Character Class]]
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|VALIGN="top"|
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<center>http://www.sacredwiki.org/images/f/f2/Picofstorms-1.gif</center>
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{{:Sacred_2:Helmet_of_storms}}
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{{:Sacred_2:Chestplate_of_Storms}}
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{{:Sacred_2:Belt_of_Storms}}
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{{:Sacred_2:Greaves_of_Storms}}
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{{:Sacred_2:Ring of Storms}}
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|}
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[[Category:Sacred 2 Sets|G]][[Category:High Elf Sets|G]]

Latest revision as of 12:30, 8 August 2017

download-button.png

Technical Data

Class: High Elf

Set name: Garments of the Storms

Set Item Names:

Available Sockets:

  • Bronze.png 0 Bronze Socket
  • Silver.png 3 Silver Sockets
  • Gold.png 5 Gold Sockets

Bonus to Skills

Item Modifiers

About the Set

Available in Version 2.31

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


Items needed Bronze Silver Gold Platinum Niobium
Damage over Time: Physical 3 -17.3% -39.0%
Damage over Time: Magic 3 -17.3% -39.0%
Damage over Time: Fire 3 -17.3% -39.0%
Damage over Time: Poison 3 -17.3% -39.0%
Damage over Time: Ice 3 -17.3% -39.0%
Chance to reflect: Close Combat 5 +16.6%

stormsbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • ...

See Also


Picofstorms-1.gif