Difference between revisions of "Sacred 2:Soul Reaver"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/15.gif | ||
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Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan. | Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan. | ||
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
|width="25%" valign="top"| | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]''' |
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * [[Sacred 2:Attack Value X%|Attack Value]]: +15.0% |
− | + | * [[Sacred 2:Defense Value X%|Defense Value]]: +15.0% | |
− | * Defense Value: +15.0% | + | * Soul Lifespan: 15.1 seconds |
− | * Soul Lifespan: 15. | + | * [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0% |
|} | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Deathmagic''' - Souls inflict magic damage to nearby opponents. (10 + 5 per CA level magic damage (+damage modifiers)) | + | * '''Deathmagic''' - Souls inflict [[Sacred 2:Magic|magic]] damage to nearby opponents. (10 + 5 per CA level magic damage (+[[Sacred 2:Damage|damage]] modifiers)) |
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase) | * '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase) | ||
|} | |} | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Recreation''' - Increases the Inquisitor's hitpoint regeneration rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed) | + | * '''Recreation''' - Increases the Inquisitor's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed) |
* '''Source''' - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease) | * '''Source''' - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease) | ||
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* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase) | * '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase) | ||
− | * '''Soul Imbiber''' - Heals the Inquisitor every time he collects a soul. (10% healed) | + | * '''Soul Imbiber''' - [[Sacred 2:Healing|Heals]] the Inquisitor every time he collects a soul. (10% healed) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|xVI3VoJagFk|400}}|center|Soul Reaver without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2: | + | |
− | * [[Sacred 2: | + | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Deathmagic''' mod. Increases the hitpoint regeneration from the '''Recreation''' mod. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. |
− | * [[Sacred 2: | + | |
− | * [[Sacred 2: | + | * [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * [[Sacred 2: | + | |
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of the '''Deathmagic''' mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the magic damage of the '''Deathmagic''' mod. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by '''Deathmagic's''' magic damage. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Deathmagic''' mod. | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | . | + | * Teleporting out of an area will reset the number of souls you have to 0. |
− | |||
+ | * Combat arts that kill large numbers of enemies at once ([[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]) can immediately charge up Soul Reaver to high levels. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
+ | * With many souls consumed will provide invincibility | ||
*... | *... | ||
− | + | '''Cons''' | |
− | Cons | + | * All but useless if no souls are around ([[Sacred 2:Boss|bosses]] etc.) |
− | *. | + | * Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types. |
− | *. | ||
− | |||
== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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|} | |} | ||
− | |valign="top"| | + | ==See Also== |
− | + | *[[Sacred 2:Inquisitor|Inquisitor]] | |
− | < | + | *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] |
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] | ||
+ | |||
+ | ==Gallery== | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"|Casting the Buff | ||
+ | <center>{{S2frame|[[File:Soul reaver casting.jpg|x220px]]|none}}</center> | ||
+ | |||
+ | |width="180px"|Freshly Cast | ||
+ | <center>{{S2frame|[[File:Soul reaver buff.jpg|x220px]]|none}}</center> | ||
− | + | |width="180px"|Fully Charged with Souls | |
+ | <center>{{S2frame|[[File:Soul reaver charged.jpg|x220px]]|none}}</center> | ||
+ | |width="180px"|Buff | ||
+ | <center>{{S2frame|[[Image:SoulReaver.jpg|x220px]]|none}}</center> | ||
|} | |} | ||
− | |||
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]] |
Latest revision as of 17:38, 15 December 2019
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves magic damage and critical chance of the Deathmagic mod. Increases the hitpoint regeneration from the Recreation mod. Improves casting speed and allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves magic damage of the Deathmagic mod and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the magic damage of the Deathmagic mod.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by Deathmagic's magic damage.
The following attributes will affect this combat art:
- Intelligence will increase damage and spell intensity of the Deathmagic mod.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Teleporting out of an area will reset the number of souls you have to 0.
- Combat arts that kill large numbers of enemies at once (Clustering Maelstrom) can immediately charge up Soul Reaver to high levels.
Pros and Cons
Pros
- With many souls consumed will provide invincibility
- ...
Cons
- All but useless if no souls are around (bosses etc.)
- Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
Stats Chart
Level | Regeneration Time of all Combat Arts | Attack Value | Defense Value | Soul Lifespan |
---|---|---|---|---|
1 | +35.0% | +15.0% | +15.0% | 15.0s |
2 | +52.5% | +17.0% | +17.0% | 15.2s |
See Also
Gallery
Casting the Buff
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Freshly Cast
|
Fully Charged with Souls
|
Buff
|