Difference between revisions of "Sacred 2:Soul Reaver"

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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.  
 
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.  
 
 
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the "Deathmagic" mod.  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
+
 
 +
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Deathmagic''' mod.  Increases the hitpoint regeneration from the '''Recreation''' mod.  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
 +
 
 
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty.
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty.
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of the "Deathmagic" mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the magic damage of the "Deathmagic" mod.
 
  
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of the '''Deathmagic''' mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the magic damage of the '''Deathmagic''' mod.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by '''Deathmagic's''' magic damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
*[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the "Deathmagic" mod.
+
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Deathmagic''' mod.
 +
 
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty.
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty.
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Teleporting out of an area will reset the number of souls you have to 0.
 
* Teleporting out of an area will reset the number of souls you have to 0.
 +
 
* Combat arts that kill large numbers of enemies at once ([[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]) can immediately charge up Soul Reaver to high levels.
 
* Combat arts that kill large numbers of enemies at once ([[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]) can immediately charge up Soul Reaver to high levels.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* With many souls consumed will provide invincibility
 
* With many souls consumed will provide invincibility
 
*...
 
*...
Cons
+
'''Cons'''
 
* All but useless if no souls are around ([[Sacred 2:Boss|bosses]] etc.)
 
* All but useless if no souls are around ([[Sacred 2:Boss|bosses]] etc.)
 
* Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
 
* Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 15.2s
 
| 15.2s
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
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==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
|width="180px"|
+
|width="180px"|Casting the Buff
<center>{{S2frame|[[Image:SoulReaver.jpg|160px]]|none}}</center>
+
<center>{{S2frame|[[File:Soul reaver casting.jpg|x220px]]|none}}</center>
 +
 
 +
|width="180px"|Freshly Cast
 +
<center>{{S2frame|[[File:Soul reaver buff.jpg|x220px]]|none}}</center>
 +
 
 +
|width="180px"|Fully Charged with Souls
 +
<center>{{S2frame|[[File:Soul reaver charged.jpg|x220px]]|none}}</center>
 +
 
 +
|width="180px"|Buff
 +
<center>{{S2frame|[[Image:SoulReaver.jpg|x220px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Latest revision as of 17:38, 15 December 2019

15.gif buffINsr.gif This Combat Art is a (Buff)

Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Deathmagic - Souls inflict magic damage to nearby opponents. (10 + 5 per CA level magic damage (+damage modifiers))
  • Zealot - Increases the lifespan of each reanimated soul. (50% increase)

MODicons_10.gif Silver
  • Recreation - Increases the Inquisitor's hitpoint regeneration rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
  • Source - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)

MODicons_08.gif Gold
  • Zealot - Increases the lifespan of each reanimated soul. (50% increase)
  • Soul Imbiber - Heals the Inquisitor every time he collects a soul. (10% healed)
Soul Reaver without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Ancient Magic - directly improves magic damage of the Deathmagic mod and lowers opponents' resistance to its damage.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty.

Usage Strategies

  • Teleporting out of an area will reset the number of souls you have to 0.
  • Combat arts that kill large numbers of enemies at once (Clustering Maelstrom) can immediately charge up Soul Reaver to high levels.

Pros and Cons

Pros

  • With many souls consumed will provide invincibility
  • ...

Cons

  • All but useless if no souls are around (bosses etc.)
  • Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.

Stats Chart

Level Regeneration Time of all Combat Arts Attack Value Defense Value Soul Lifespan
1 +35.0% +15.0% +15.0% 15.0s
2 +52.5% +17.0% +17.0% 15.2s

See Also

Gallery

Casting the Buff
Freshly Cast
Fully Charged with Souls
Buff