Difference between revisions of "Sacred 2:Frost Nova"
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|http://www.sacredwiki.org/images/d/d8/Frost_nova.png | |http://www.sacredwiki.org/images/d/d8/Frost_nova.png | ||
− | | | + | |An expanding ring of ice and frost radiates outward from the [[Sacred 2:Sorceress|Sorceress]]. Swarming melee attackers will find themselves the surprised victims of a vicious, chilly assault. |
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==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ||
− | * Total [[Sacred 2:Damage|Damage]]: | + | * Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]] |
− | * | + | * [[Sacred 2:Damage over time: Ice|Cold Damage Over Time]]: 5.0/s + 2.0/s per level |
− | + | * [[Sacred 2:Chance for Freeze|Chance for Freeze]]: 30% + 0.3% per level | |
− | + | * Duration: 5.0 seconds (applies to debuffs from bronze mods) | |
− | * [[Sacred 2: | + | * Radius: 7 meters |
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0 seconds | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * ''' | + | * '''Hypothermia''' - Increases opponents' sensitivity to cold damage by 15% + 0.1% per level. |
− | * '''Freeze''' - | + | * '''Freeze''' - Decreases opponents' [[Sacred 2:Run Speed|movement speed]] by 20% + 0.5% per level. |
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * ''' | + | * '''Glacial''' - Increases the base cold damage inflicted by 50% |
− | * ''' | + | * '''Ice Field''' - Increases the radius of Frost Nova by 50%. |
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * ''' | + | * '''Deep Frost''' - Increases the cold damage over time inflicted by 50% |
− | * ''' | + | * '''Conservation''' - Decreases the regeneration time of Frost Nova by 50% + 1% per level. |
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Frost Nova's | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Frost Nova's cold damage. |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * The range of Frost Nova | + | * The range of Frost Nova slowly increases with level. The '''Ice Field''' mod and the item modifier [[Sacred 2:Combat art range|Combat art range]] +X% can be used to further boost the radius of the nova quite high. |
− | * ''' | + | * '''Hypothermia''' increases enemy sensitivity to cold damage, like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]]. It can pierce cold immunities and also affects even enemies without any cold resistance. Hitting enemies with Frost Nova modded with Hypothermia is a good precursor to using other cold spells, which will cause more damage as a result. |
− | * '''Conservation''' gold mod can decrease the regeneration time to very low levels | + | * '''Conservation''' gold mod can decrease the regeneration time to very low levels which will allow for more runes read. |
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== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | * | + | * Useful for crowd control, slowing down large mobs with debuffs that can stack. |
− | * | + | * Good range compared to other nova spells, even at the start. |
− | * | + | * Cold resist reduction can be useful when paired up with other cold-using characters. |
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'''Cons''' | '''Cons''' | ||
− | * | + | * ... |
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==Gallery== | ==Gallery== |
Latest revision as of 00:14, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Cold Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cold Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Frost Nova's cold damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The range of Frost Nova slowly increases with level. The Ice Field mod and the item modifier Combat art range +X% can be used to further boost the radius of the nova quite high.
- Hypothermia increases enemy sensitivity to cold damage, like reverse Damage Mitigation. It can pierce cold immunities and also affects even enemies without any cold resistance. Hitting enemies with Frost Nova modded with Hypothermia is a good precursor to using other cold spells, which will cause more damage as a result.
- Conservation gold mod can decrease the regeneration time to very low levels which will allow for more runes read.
Pros and Cons
Pros
- Useful for crowd control, slowing down large mobs with debuffs that can stack.
- Good range compared to other nova spells, even at the start.
- Cold resist reduction can be useful when paired up with other cold-using characters.
Cons
- ...
Gallery
|