Difference between revisions of "Sacred 2:Items/Usable Item Levels"
IdbeholdME (talk | contribs) m |
|||
(13 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
== Usable Item Level == | == Usable Item Level == | ||
− | Characters can | + | [[Sacred 2:Character Class|Characters]] can not use [[Sacred 2:Items|items]] that have too high a level. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more. |
− | + | A character equipping a piece of armor who's level is higher than the character's own will result in a movement speed penalty. This penalty is reduced through use of [[Sacred 2:Armour Lore|Armour Lore]], essentially increasing the character's level for the purpose of equipping gear with no penalty. | |
− | Equipping a weapon or shield that has a level higher than your own will result in an attack speed penalty. This penalty is reduced through | + | Equipping a [[Sacred 2:Weapons|weapon]] or [[Sacred 2:Shields|shield]] that has a level higher than your own will result in an [[Sacred 2:Attack Speed|attack speed]] penalty. This penalty is reduced through [[Sacred 2:Shield Lore|Shield Lore]] and/or one of the six specific Weapon Lores: |
− | Equipping Jewelry comes with no overt penalty, however if you socket higher level jewelry into an item with a lower item level the equipment level will increase to match that of the highest level ring/amulet/rune within it. | + | *[[Sacred 2:Dual wield|Dual wield]] |
+ | |||
+ | *[[Sacred 2:Hafted Weapons|Hafted Weapons]] | ||
+ | |||
+ | *[[Sacred 2:Magic Staffs|Magic Staffs]] | ||
+ | |||
+ | *[[Sacred 2:Pole Arms|Pole Arms]] | ||
+ | |||
+ | *[[Sacred 2:Ranged Weapons|Ranged Weapons]] | ||
+ | |||
+ | *[[Sacred 2:Sword Weapons|Sword Weapons]] | ||
+ | |||
+ | Equipping Jewelry comes with no overt penalty, however, if you socket higher level jewelry into an item with a lower item level the equipment level will increase to match that of the highest level ring/amulet/rune within it. [[Sacred 2:Forging|Socketing]] jewelry in this way, for example, by using a piece of jewelry from a much higher level, may increase the level of the item to make it unusable for the character. | ||
+ | |||
+ | Forging a gold, platinum or niobium [[Sacred 2:Runes|rune]], will, like jewelry as mentioned above, also raise the level of the item, perhaps making it unusable for the character at that level. | ||
+ | |||
+ | *Gold rune is a level 20 item. | ||
+ | *Platinum rune is a level 35 item. | ||
+ | *Niobium rune is level 50 item. | ||
+ | |||
+ | All the penalties from equipping items with too high level reduce your total speed by that percentage. Example: You have 140% Attack Speed and equip a weapon that has a 25% Attack Speed penalty from being too high level - the final attack speed with the weapon will be 105% (140*0.75). | ||
+ | Same logic applies for armor and movement speed. So these penalties have a more severe effect when the base attack/movement speed values are over 100% before equipping an item with a penalty. | ||
+ | |||
+ | The only exception to the table below is the [[Sacred 2:BeeEffGee|BeeEffGee]] which can be equipped by the [[Sacred 2:Seraphim|Seraphim]] character regardless of level of the character and weapon. For example, it is possible to use a level 150 BeeEffGee at character level 100. | ||
{| | {| |
Latest revision as of 13:08, 14 July 2022
Usable Item Level
Characters can not use items that have too high a level. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more.
A character equipping a piece of armor who's level is higher than the character's own will result in a movement speed penalty. This penalty is reduced through use of Armour Lore, essentially increasing the character's level for the purpose of equipping gear with no penalty.
Equipping a weapon or shield that has a level higher than your own will result in an attack speed penalty. This penalty is reduced through Shield Lore and/or one of the six specific Weapon Lores:
Equipping Jewelry comes with no overt penalty, however, if you socket higher level jewelry into an item with a lower item level the equipment level will increase to match that of the highest level ring/amulet/rune within it. Socketing jewelry in this way, for example, by using a piece of jewelry from a much higher level, may increase the level of the item to make it unusable for the character.
Forging a gold, platinum or niobium rune, will, like jewelry as mentioned above, also raise the level of the item, perhaps making it unusable for the character at that level.
- Gold rune is a level 20 item.
- Platinum rune is a level 35 item.
- Niobium rune is level 50 item.
All the penalties from equipping items with too high level reduce your total speed by that percentage. Example: You have 140% Attack Speed and equip a weapon that has a 25% Attack Speed penalty from being too high level - the final attack speed with the weapon will be 105% (140*0.75). Same logic applies for armor and movement speed. So these penalties have a more severe effect when the base attack/movement speed values are over 100% before equipping an item with a penalty.
The only exception to the table below is the BeeEffGee which can be equipped by the Seraphim character regardless of level of the character and weapon. For example, it is possible to use a level 150 BeeEffGee at character level 100.
|
|
|
|