Difference between revisions of "Sacred 2:Items/Usable Item Levels"

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== Usable Item Level ==
 
== Usable Item Level ==
Characters can't use items that have too high level. The usable item level depends on the level of the character. A level 40 character for example, can't equip items that have level 53 or more.
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[[Sacred 2:Character Class|Characters]] can not use [[Sacred 2:Items|items]] that have too high a level. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more.
  
Equipping Armour that has a level higher than your own will result in a movement speed penalty.  This penalty is reduced through use of Armour Lore, essentially increasing your character's level for the purpose of equipping gear.
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A character equipping a piece of armor who's level is higher than the character's own will result in a movement speed penalty.  This penalty is reduced through use of [[Sacred 2:Armour Lore|Armour Lore]], essentially increasing the character's level for the purpose of equipping gear with no penalty.
  
Equipping a weapon or shield that has a level higher than your own will result in an attack speed penalty.  This penalty is reduced through use of a specific Weapon Lore, essentially increasing your character's level for the purpose of equipping gear.
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Equipping a [[Sacred 2:Weapons|weapon]] or [[Sacred 2:Shields|shield]] that has a level higher than your own will result in an [[Sacred 2:Attack Speed|attack speed]] penalty.  This penalty is reduced through [[Sacred 2:Shield Lore|Shield Lore]] and/or one of the six specific Weapon Lores:
  
Equipping Jewelry comes with no overt penalty, however if you socket higher level jewelry into an item with a lower item level the equipment level will increase to match that of the highest level ring/amulet/rune within it.  Thus socketing jewelry can have a penalty.
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*[[Sacred 2:Dual wield|Dual wield]]
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*[[Sacred 2:Hafted Weapons|Hafted Weapons]]
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*[[Sacred 2:Magic Staffs|Magic Staffs]]
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*[[Sacred 2:Pole Arms|Pole Arms]]
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*[[Sacred 2:Ranged Weapons|Ranged Weapons]]
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*[[Sacred 2:Sword Weapons|Sword Weapons]]
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Equipping Jewelry comes with no overt penalty, however, if you socket higher level jewelry into an item with a lower item level the equipment level will increase to match that of the highest level ring/amulet/rune within it.  [[Sacred 2:Forging|Socketing]] jewelry in this way, for example, by using a piece of jewelry from a much higher level, may increase the level of the item to make it unusable for the character.
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Forging a gold, platinum or niobium [[Sacred 2:Runes|rune]], will, like jewelry as mentioned above, also raise the level of the item, perhaps making it unusable for the character at that level. 
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*Gold rune is a level 20 item.
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*Platinum rune is a level 35 item.
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*Niobium rune is level 50 item.
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All the penalties from equipping items with too high level reduce your total speed by that percentage. Example: You have 140% Attack Speed and equip a weapon that has a 25% Attack Speed penalty from being too high level - the final attack speed with the weapon will be 105% (140*0.75).
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Same logic applies for armor and movement speed. So these penalties have a more severe effect when the base attack/movement speed values are over 100% before equipping an item with a penalty.
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The only exception to the table below is the [[Sacred 2:BeeEffGee|BeeEffGee]] which can be equipped by the [[Sacred 2:Seraphim|Seraphim]] character regardless of level of the character and weapon.  For example, it is possible to use a level 150 BeeEffGee at character level 100.
  
 
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Latest revision as of 13:08, 14 July 2022

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Usable Item Level

Characters can not use items that have too high a level. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more.

A character equipping a piece of armor who's level is higher than the character's own will result in a movement speed penalty. This penalty is reduced through use of Armour Lore, essentially increasing the character's level for the purpose of equipping gear with no penalty.

Equipping a weapon or shield that has a level higher than your own will result in an attack speed penalty. This penalty is reduced through Shield Lore and/or one of the six specific Weapon Lores:

Equipping Jewelry comes with no overt penalty, however, if you socket higher level jewelry into an item with a lower item level the equipment level will increase to match that of the highest level ring/amulet/rune within it. Socketing jewelry in this way, for example, by using a piece of jewelry from a much higher level, may increase the level of the item to make it unusable for the character.

Forging a gold, platinum or niobium rune, will, like jewelry as mentioned above, also raise the level of the item, perhaps making it unusable for the character at that level.

  • Gold rune is a level 20 item.
  • Platinum rune is a level 35 item.
  • Niobium rune is level 50 item.

All the penalties from equipping items with too high level reduce your total speed by that percentage. Example: You have 140% Attack Speed and equip a weapon that has a 25% Attack Speed penalty from being too high level - the final attack speed with the weapon will be 105% (140*0.75). Same logic applies for armor and movement speed. So these penalties have a more severe effect when the base attack/movement speed values are over 100% before equipping an item with a penalty.

The only exception to the table below is the BeeEffGee which can be equipped by the Seraphim character regardless of level of the character and weapon. For example, it is possible to use a level 150 BeeEffGee at character level 100.

Level Max Item Level
1 3
2 4
3 5
4 7
5 8
6 9
7 10
8 12
9 13
10 14
11 15
12 17
13 18
14 19
15 20
16 22
17 23
18 24
19 25
20 27
21 28
22 29
23 30
24 32
25 33
26 34
27 35
28 37
29 38
30 39
31 40
32 42
33 43
34 44
35 45
36 47
37 48
38 49
39 50
40 52
41 53
42 54
43 55
44 57
45 58
46 59
47 60
48 62
49 63
50 64
Level Max Item Level
51 65
52 67
53 68
54 69
55 70
56 72
57 73
58 74
59 75
60 77
61 78
62 79
63 80
64 82
65 83
66 84
67 85
68 87
69 88
70 89
71 90
72 92
73 93
74 94
75 95
76 97
77 98
78 99
79 100
80 102
81 103
82 104
83 105
84 107
85 108
86 109
87 110
88 112
89 113
90 114
91 115
92 117
93 118
94 119
95 120
96 122
97 123
98 124
99 125
100 127
Level Max Item Level
101 128
102 129
103 130
104 132
105 133
106 134
107 135
108 137
109 138
110 139
111 140
112 142
113 143
114 144
115 145
116 147
117 148
118 149
119 150
120 152
121 153
122 154
123 155
124 157
125 158
126 159
127 160
128 162
129 163
130 164
131 165
132 167
133 168
134 169
135 170
136 172
137 173
138 174
139 175
140 177
141 178
142 179
143 180
144 182
145 183
146 184
147 185
148 187
149 188
150 189


Level Max Item Level
151 190
152 192
153 193
154 194
155 195
156 197
157 198
158 199
159 200
160 202
161 203
162 204
163 205
164 207
165 208
166 209
167 210
168 212
169 213
170 214
171 215
172 217
173 218
174 219
175 220
176 222
177 223
178 224
179 225
180 227
181 228
182 229
183 230
184 232
185 233
186 234
187 235
188 237
189 238
190 239
191 240
192 242
193 243
194 244
195 245
196 247
197 248
198 249
199 250
200 252