Difference between revisions of "Sacred 2:Untouchable Force"

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(New page: <div style="float:right;padding:0px 0px 0px 10px;"> PLACE PIC HERE AND VIDEO LINK IN SPACE BELOW <vimeo v="334641" /></div> == Usage Strategies == ... == Pros and Cons == Pros *... *.....)
 
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<div style="float:right;padding:0px 0px 0px 10px;">
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{|
PLACE PIC HERE AND VIDEO LINK IN SPACE BELOW
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|width="80%"|
<vimeo v="334641" /></div>
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/15.gif
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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.
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|}
  
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
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{|width="100%"
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|width="25%" valign="top"|
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==Aspect==
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http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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* [[Sacred 2:Damage|Damage]]: 8-8 [[Sacred 2:Magic|Magic]]
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* [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1%
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* Pulse Frequency: 0.2/s
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* [[Sacred 2:Combat art range|Range]]: 2 meters (+0.1m per CA level)
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +40.0%
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|}
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== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
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{|
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|
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* '''Field Damage''' - Forcefield inflicts increased [[Sacred 2:Magic|magic]] damage. (42.9% increase from base value)
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* '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value)
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|}
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----
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{|
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|
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* '''Paralyze ''' - Decreases [[Sacred 2:Run Speed|movement speed]] of nearby opponents. (30% + 0.5% per CA level decrease)
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* '''Calm ''' - Reduces [[Sacred 2: Attack Speed|attack speed]] of nearby opponents. (30% + 0.5% per CA level decrease)
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|}
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----
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{|
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|
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* '''Field Damage''' - Forcefield inflicts increased magic damage. (42.9% increase from base value)
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* '''Crumble ''' - Some projectiles are destroyed upon impact without causing damage (30% + 1% per CA level [[Sacred 2:Block chance: Projectiles|chance to block projectiles]])
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|jDW5pkip18E|400}}|center|Untouchable Force without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - directly reduces the regeneration time penalty for this combat art.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art.
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]).
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Untouchable Force's magic damage.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*This is a good buff for melee TGs (along with [[Sacred 2:Combat Alert|Battle Aura]]), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range.
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*'''Mind Control''' - '''Calm ''' - '''Crumble ''' is the defensive choice for a caster or ranged Temple Guardian. '''Crumble''' provides a hefty chance to block projectiles, which is useful for any build.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*...
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* Stun affects [[Sacred 2:Boss|bosses]]
*...
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'''Cons'''
Cons
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* Low damage
*...
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* Hits only once every 5 seconds
*...
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* Very short effective range (almost melee)
  
 
== Stats Chart ==
 
== Stats Chart ==
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{|class="skills"
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|-class="skillsth" align="center"
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!Level
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!Regeneration Time of all Combat Arts
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!Damage
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!Chance to Stun Opponents
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!Pulse Frequency
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|-align="center"
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|class="skillslc"|1
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| +40.0%
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| 8-8
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| 10.1%
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| 0.2/s
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|-align="center"
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|class="skillslc"|2
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| +60.0%
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| 11-11
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| 10.1%
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| 0.2/s
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|}
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==See Also==
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*[[Sacred 2:Temple Guardian|Temple Guardian]]
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*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
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*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Untouchable force casting.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:SACRED2 renderings background TGdark.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Untouchable force.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:UntouchableForce.jpg|x160px]]|none}}</center>
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|}
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[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 02:49, 3 December 2022

15.gif buffTGuf.gif This Combat Art is a (Buff)

Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Damage - Forcefield inflicts increased magic damage. (42.9% increase from base value)
  • Mind Control - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value)

MODicons_10.gif Silver
  • Paralyze - Decreases movement speed of nearby opponents. (30% + 0.5% per CA level decrease)
  • Calm - Reduces attack speed of nearby opponents. (30% + 0.5% per CA level decrease)

MODicons_08.gif Gold
  • Field Damage - Forcefield inflicts increased magic damage. (42.9% increase from base value)
  • Crumble - Some projectiles are destroyed upon impact without causing damage (30% + 1% per CA level chance to block projectiles)
Untouchable Force without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces the regeneration time penalty for this combat art.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • This is a good buff for melee TGs (along with Battle Aura), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range.
  • Mind Control - Calm - Crumble is the defensive choice for a caster or ranged Temple Guardian. Crumble provides a hefty chance to block projectiles, which is useful for any build.

Pros and Cons

Pros

Cons

  • Low damage
  • Hits only once every 5 seconds
  • Very short effective range (almost melee)

Stats Chart

Level Regeneration Time of all Combat Arts Damage Chance to Stun Opponents Pulse Frequency
1 +40.0% 8-8 10.1% 0.2/s
2 +60.0% 11-11 10.1% 0.2/s

See Also

Gallery