Difference between revisions of "Sacred 2:Untouchable Force"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/15.gif | ||
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned | + | Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Magic.png]]== |
− | * | + | * [[Sacred 2:Damage|Damage]]: 8-8 [[Sacred 2:Magic|Magic]] |
− | + | * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1% | |
− | * Chance to stun opponents: 10.1% | ||
* Pulse Frequency: 0.2/s | * Pulse Frequency: 0.2/s | ||
+ | * [[Sacred 2:Combat art range|Range]]: 2 meters (+0.1m per CA level) | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +40.0% | ||
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Field | + | * '''Field Damage''' - Forcefield inflicts increased [[Sacred 2:Magic|magic]] damage. (42.9% increase from base value) |
− | * '''Mind | + | * '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Paralyze ''' - Decreases movement speed of opponents. (30% + 0.5% per CA level decrease) | + | * '''Paralyze ''' - Decreases [[Sacred 2:Run Speed|movement speed]] of nearby opponents. (30% + 0.5% per CA level decrease) |
− | * '''Calm ''' - Reduces | + | * '''Calm ''' - Reduces [[Sacred 2: Attack Speed|attack speed]] of nearby opponents. (30% + 0.5% per CA level decrease) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Field | + | * '''Field Damage''' - Forcefield inflicts increased magic damage. (42.9% increase from base value) |
− | * '''Crumble ''' - | + | * '''Crumble ''' - Some projectiles are destroyed upon impact without causing damage (30% + 1% per CA level [[Sacred 2:Block chance: Projectiles|chance to block projectiles]]) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|jDW5pkip18E|400}}|center|Untouchable Force without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | + | * [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | |
− | + | ||
− | * [[Sacred 2:Source Warden Lore|Source Warden Lore]] | + | * [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * [[Sacred 2:Source Warden Focus|Source Warden Focus]] | + | |
− | * [[Sacred 2:Concentration|Concentration]] | + | * [[Sacred 2:Concentration|Concentration]] - directly reduces the regeneration time penalty for this combat art. |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] | + | |
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]). | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Untouchable Force's magic damage. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty | ||
== Usage Strategies == | == Usage Strategies == | ||
− | This is a good buff for melee TGs (along with Battle Aura), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range. | + | *This is a good buff for melee TGs (along with [[Sacred 2:Combat Alert|Battle Aura]]), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range. |
+ | |||
+ | *'''Mind Control''' - '''Calm ''' - '''Crumble ''' is the defensive choice for a caster or ranged Temple Guardian. '''Crumble''' provides a hefty chance to block projectiles, which is useful for any build. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * Stun affects bosses | + | * Stun affects [[Sacred 2:Boss|bosses]] |
− | Cons | + | '''Cons''' |
* Low damage | * Low damage | ||
+ | * Hits only once every 5 seconds | ||
+ | * Very short effective range (almost melee) | ||
== Stats Chart == | == Stats Chart == | ||
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| 10.1% | | 10.1% | ||
| 0.2/s | | 0.2/s | ||
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− | |||
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|} | |} | ||
==See Also== | ==See Also== | ||
*[[Sacred 2:Temple Guardian|Temple Guardian]] | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | *[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | |||
==Gallery== | ==Gallery== | ||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Untouchable force casting.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:SACRED2 renderings background TGdark.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Untouchable force.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:UntouchableForce.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Latest revision as of 02:49, 3 December 2022
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Source Warden Lore - improves combat art damage and critical chance, increases casting speed, allows for modification points.
- Source Warden Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces the regeneration time penalty for this combat art.
- Combat Discipline - will increase the damage of this combat art.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by Untouchable Force's magic damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower the regeneration time penalty
Usage Strategies
- This is a good buff for melee TGs (along with Battle Aura), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range.
- Mind Control - Calm - Crumble is the defensive choice for a caster or ranged Temple Guardian. Crumble provides a hefty chance to block projectiles, which is useful for any build.
Pros and Cons
Pros
- Stun affects bosses
Cons
- Low damage
- Hits only once every 5 seconds
- Very short effective range (almost melee)
Stats Chart
Level | Regeneration Time of all Combat Arts | Damage | Chance to Stun Opponents | Pulse Frequency |
---|---|---|---|---|
1 | +40.0% | 8-8 | 10.1% | 0.2/s |
2 | +60.0% | 11-11 | 10.1% | 0.2/s |
See Also
Gallery
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